[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 18818
Date: Fri May 19 14:45:48 BST 2000
Author: Kevin L. Crawford
Subject: Re: [eqbards] Digest Number 948
----- Original Message -----
From: "Danny Craigg" <danny@...>
To: <eqbards@egroups.com>
Sent: Thursday, May 18, 2000 6:57 PM
Subject: Re: [eqbards] Digest Number 948
> "And enchanters have the exact same problem, with even LESS generic AC
than
> bards have. If something resists mez, then it comes straight for the
> enchanter. (And if several things resist. Yikes! Dead enchanter.)"
>
> There is a big difference here:
>
> Enchanter scenario:
> Lots of mobs come. Mobs jump whoever is closest until Enchanter AE
Mez/Stun
> fires off. Enchanters can be resisted, but the Enchanter resist rate is
FAR
> less than a bard resist rate; perhaps when they get around to fixing
Lullaby
> and Pixie, that'll change. I very rarely have to charm anything off of
the
> enchantress I play with (I charm very quickly when I see her getting
> tagged). Enchanters also have a relatively quick-casting Stun line that
> allows them time to reapply the mez for those resisting.
>
> Bard scenario:
> Lots of mobs come. Mobs jump whoever is closest until the bard's next
song
> pulses (anywhere from 0.01 seconds to 3.00 seconds, depending on where in
> the twist the bard is). Then all extra mobs proceed to gank the bard.
> Sometimes, it does take a couple pulses.
>
> Raiel
>
>
>
> ------------------------------------------------------------------------
> Make new friends, find the old at Classmates.com:
> http://click.egroups.com/1/4052/10/_/451022/_/958690441/
> ------------------------------------------------------------------------
>
> Please send submissions for the eqbards newsletter to lol@...
with the subject submissions.
>
>