[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 18864
Date: Fri May 19 23:57:17 BST 2000
Author: Danny Craigg
Subject: re: Singing Steel


> No I stated that you said you needed AC because you were always getting
> hit, and that Verant obviously doesn't take that view. Because the
Enchanter
> can get mobbed just as badly, and has way less AC.

That's still at the crux of my argument. Enchanters get mobbed when they
intentionally attempt to affect all of the extra mobs AND they get resisted
by some/all of them. Bards get hit between rounds when charming, and they
get hit until Pixie Strike decides to make it through both resistance checks
when trying to "enthrall." When using Pixie, they have a 3 second recast
time, and I generally have to Pixie more than once to stick it -- meaning
I'm taking a beating. Enchanters have the fast-casting Stun line to help
against those that resist the AE Mez (unless multiples resist, in which case
casting even a fast spell is often times futile).

> Enchanters and Bards BOTH have tools to mitigate the need for AC. Frankly,
I'm not asking that Enchanters be given more AC.

I wasn't trying to imply that you thought Enchanters needed more AC
(although, I'd be all for them getting more... I don't think I'd have the
guts to do what I do as a bard without all that plate on me). I was trying
to show that a bard takes a lot more damage due to (a) song "casting" time,
(b) game mechanics involved with buffing/regen songs and extra mobs, and (c)
resist rates.

> To begin with, at least up to my level, we get enough Rune to absorb ONE
> blow from
> an enemy (perhaps two. Depending on its level relative to you) And if
you're
> trying to cast mez, you're certainly not going to waste time Rune'ing
> yourself
> first.

I am used to seeing the enchanter cast Rune before combat; it gives them the
ability to cast a crowd control spell after a resisting mob turns to them.
Remember, unlike a bard who gets mobbed for just doing his normal thing, an
enchanter won't get mobbed until they intentionally provoke the crowd with
an AE Mez.

> Secondly, Rune doesn't stop stunning.

Our songs are stopped by stuns, just as enchanters are. I was referring to
normal hits.

> And doens't allow you to cast while
> being hit (People keep saying "Cast this on the cleric so they cast
through while
> being mobbed. It doesn't work that way.)

Aye, when being mobbed, you're pretty much screwed. The Rune would be
broken through before any spell could possibly be cast. The bigger problem
though, is that at least one mob in that crowd is likely to stun you.

> At my level, rangers don't have SoW, Shamans can be hard to find, and I
> really do get into groups without druids sometime. And bard song is a LOT
faster than SoW to begin
> with. Even at lower levels you can tell this difference.

I use the term "at my level" because I'm taking into consideration the level
of the dungeon from which the Singing Steel armor comes from.
Selo's is faster than SoW, yes. But, SoW still allows you to outrun most
mobs. If I'm getting torn into by a group of mobs, I can't rely on being
able to start up Selo's.
As you said, the running speed only really matters if the party is fleeing,
though.

Raiel