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Message ID: 19324
Date: Fri Jun 2 21:52:22 BST 2000
Author: Kevin L. Crawford
Subject: Drop Flags


I have been a programmer for years. Obviously some of you have as well. You're over-analyzing this though. All they'd have to do is add one flag to the client and one check to the drop process. All in all roughly 4 lines of code to do it clunky.

1) Flag on client

Add Flag

CanDropItems = Binary

Add code to drop check

When clicking in view area
If Isareaempty = no then opentradewindow
Else
If CanDropItems = No then keepitemonmouse
Else
Drop Item

This isn't the most elegant pseudocode but it should get the idea across. Sure I may not have their exact process down but this would be a VERY easy patch to put in regardless of how they have it coded. Even if the hook isn't already there it's 1 flag easily added to the engine. It's not a major change to how the engine works. They added the Destroy box in a 40kb patch during beta and I guarantee that wasn't in the client then.

Furthermore, Gordon has stated on at least 2 occasions that I can recall that they have something like this on the "list" but it's not high priority.

Lyrnia


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