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Message ID: 19464
Date: Wed Jun 7 05:21:40 BST 2000
Author: Lyrnia Jongleur
Subject: Re: [eqbards] Test of ...


Uhh guys no offense

If you haven't been a guide shut up about this. You know not whereof you
speak.

** Former senior guide**
----- Original Message -----
From: "Reece, Tom CPT- 25IDL G4" <g4mntofcr@...>
To: <eqbards@egroups.com>
Sent: Tuesday, June 06, 2000 6:20 PM
Subject: RE: [eqbards] Test of ...


> LOL Kitasi great minds think alike:-)
>
> Galtin
>
> -----Original Message-----
> From: Kimes, Dean W. [mailto:dean_kimes@...]
> Sent: Tuesday, June 06, 2000 12:14 PM
> To: 'eqbards@egroups.com'
> Subject: RE: [eqbards] Test of ...
>
>
> Ok, lets say you have 2 guides on every server most of the time. You take
1
> guide off 5 other servers for 2 hours and give them a character on a
> particular server, rotating this to cover all servers. If they can't do
> this they don't have nearly enough guides/gms and obviously do not
> recompense the guides/gms they do have sufficiently. You don;t have to
hold
> all the events at one time on all the servers. I imagine they could
easily
> get a good group of volunteers to run events like this who only did that
and
> had no other guide duties. It would be the dream assignment who wouldn't
> jump at the chance to run 2 official Verant events like this on different
> servers every week. If they wanted the people to do it they could
certainly
> get them.
>
> -----Original Message-----
> From: Perhaps a Princess... [mailto:sarah@...]
> Sent: Tuesday, June 06, 2000 4:14 PM
> To: eqbards@egroups.com
> Subject: RE: [eqbards] Test of ...
>
>
> Generally, its difficults to have enough Guides online to have
> "a half dozen GM controlled mobs" for the high levels.
>
> Look at how many guides you can get on at once in the first place.
>
> >-----Original Message-----
> >From: Kimes, Dean W. [mailto:dean_kimes@...]
> >Sent: Tuesday, June 06, 2000 3:00 PM
>
> >Hasn't been that way on E'ci in any of the events I've seen. Also it
makes
> >events like the undead invasions totally pointless. What
> >challenges a level
> >40+ in those case, slaughters everyone who would normally be in
> >one of those
> >zones. Better to do that by having a horde of lower level mobs for the
mid
> >range characters to battle, while having a half dozen or so gm controlled
> >mobs which concentrate on targeting the high levels who come to "play"
> >
> > Kit
>
>
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