[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 19472
Date: Wed Jun 7 14:19:02 BST 2000
Author: Kevin L. Crawford
Subject: Re: [eqbards] Snare changes


Yes, it works the same as always for anyone under level 38. But at level 38
it used to stop mobs at 50% health instead of 30% (which is what it does
from 23 to 38). Now it is 30% even after 38.

Now, I would be willing to admit to the possibility that the 50% speed
reduction after level 38 may have been an unintended bug but.... to change
it without telling us... ouchie

Lyrnia
----- Original Message -----
From: "Daryl Schwemley" <drs@...>
To: <eqbards@egroups.com>
Sent: Wednesday, June 07, 2000 9:06 AM
Subject: RE: [eqbards] Snare changes


> After playing last night, I have determined that the level 23 song still
> works the same as always (well, assuming I could get it to stick on the
mobs
> in unrest).
>
> Gilgurth
> Bard of 24 Winces
> E'ci
>
> -----Original Message-----
> From: Daryl Schwemley [mailto:drs@...]
> Sent: Tuesday, June 06, 2000 4:47 PM
> To: 'eqbards@egroups.com'
> Subject: [eqbards] Snare changes
>
>
> I've heard that Verant has changed our snares to no longer completely stop
> mobs dead in their tracks. Might wanna be careful tonight guys.
>
> Gilgurth
> Bard of 24 Winces
> E'ci
>
>
>
> ------------------------------------------------------------------------
> Remember four years of good friends, bad clothes, explosive chemistry
> experiments.
> http://click.egroups.com/1/4051/10/_/451022/_/960383262/
> ------------------------------------------------------------------------
>
> Please send submissions for the eqbards newsletter to lol@...
with the subject submissions.
>
>