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Message ID: 19707
Date: Tue Jun 13 20:25:52 BST 2000
Author: Reece, Tom CPT- 25IDL G4
Subject: RE: [eqbards] A possible way to make Disarm Traps useful?


Kitasi,

Your idea makes too much sense so therefore will be immediately discarded as
not in compliance with The Vision(tm).

Galtin

-----Original Message-----
From: Kimes, Dean W. [mailto:dean_kimes@...]
Sent: Tuesday, June 13, 2000 8:54 AM
To: 'eqbards@egroups.com'
Subject: [eqbards] A possible way to make Disarm Traps useful?


I posted this idea to the gameplay boards, what do you fellow bards think
would something like this be work?

If you like the idea of making Disarm Traps a skill that actually does
something hit the link below and add your ideas!

Disarm Traps, the bane of EQ programmers?
Here's an idea on how to make a viable use of the skill without changing the
basic nature of the world. True it doesn't involve interaction with the game
environment, but I thought that was the problem anyhow.

The idea is fairly simple. Start off by making an item called An Ornate Box.
If you examine it it appears to be a container with 4 slots that weighs 5.0
lbs. If you click on it to open it however instead of opening it casts a
spell like a magic item. The spell is cast on the holder of the item and
could be a poison DoT, a lightning DD, or whatever trap you like.

The change to Disarm traps would be to allow the item to make a check on
Disarm Traps when attempting to open it. If the skill check is a success
then the trapped chest is replaced with a different item that represents the
treasure inside, much in the fashion of the Combine button changing the item
combined into a new one.

This should be a feasible solution to making Disarm Traps useful, and would
no doubt greatly increase the call for rogues since only they and high level
bards could open these mysterious treasure boxes.

http://boards.station.sony.com/everquest/Forum4/HTML/051630.html


Kitasi Faegehearper

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