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Message ID: 19937
Date: Wed Jun 21 17:45:31 BST 2000
Author: Jeffrey Sue
Subject: Re: [eqbards] Player wipe on Test
>on a test server, i doubt they make tape backups of characters as often as
> >
> > 1) Reinstating characters but wiping out all their items.
>
>Heard that they tried a load from tape and it brought back all the GM Buffed
>& Itemized Level 60 chars from the Kunark beta as well. (more on that
>below.) It restored every character recently created not just current
>characters or something like that. On live servers they are able to restore
>chars from tapes they keep. Not sure of the current cycle but about 6
>months ago a friend got restored but the save point was from a few days
>previous.
> > I can understand their reasons for going ahead with the wipe, but it stillHint: it didn't happen on a live server. i'm sure they do reliable tape backups
> > stinks nonetheless.
>
>It stinks - big time! Think about this happening on a live server or on all
>live servers. I guess that is why they have a test server but it also points
>out (yet again) the woefull lack of professionalism in Verant's procedures.
>Are they no more than a bunch of "Cowboy Coders" ??? They can't even do
>reliable tape back-ups??? Here is a valuable resource - test server and the
>testers. The design of the game is such that you need to invest large
>amounts of time to get to high levels. To go for a year and allow folks to
>build their chars and test the new things without adequate protection is
>simply gross negligence. To say "its just a test environment and you knew
>that you could be pwiped at any given time without notice..." is just
>legalise B.S. to cover their ass for their own incompetance. I can see that
>level of error allowable on in-house, alpha level environment or even
>closed beta. To have run the closed beta on the test server - was a huge
>error on their part (thank you 20-20 hind site) but it smacks of their
>"penny-wise, pound-foolish" attitude.
>If the test server and the testers there are truly valuable resources, thenif the players on test were truly testers, there for the sake of testing the code, then
>they should have had adequate safeguards in place to allow them to recover
>their test world to a previous save point. This really hurts they
>credibility and shows what little respect they have for testers who are
>helping them. Imagine how they regard the ones who merely play the game.
>Sylly