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Message ID: 20040
Date: Tue Jun 27 16:30:23 BST 2000
Author: Kimes, Dean W.
Subject: Lullaby update


Well, I pulled out Lucid Lullaby again last nite to see if anything had
changed. Initially I thought maybe it had been fixed since I was getting
fewer resists than I remembered against some low blues.

I put on my tester's goggles after the fighting and headed over to the
newbie area for some more quantifiable testing. Here's the results,
obviously it isn't fixed, sigh.

At 90 Charisma vs lvl 1-5 mobs (25+ lvl diff)
1230 pulses
47 total resists
3.8% resist rate
1183 unresisted pulses
399 secondary resists
33.7% secondary resist rate
36.3% total resist rate

At 125 Charisma vs lvl 1-5 mobs (25+ lvl diff)
795 pulses
21 total resists
2.6% resist rate
774 unresisted pulses
274 secondary resists
35.4% secondary resist rate
37.1% total resist rate

At 125 Charisma vs lvl 20-23 mobs (7-10 lvl diff)
853 pulses
43 total resists
5.1% resist rate
810 unresisted pulses
279 secondary resists
34.4% secondary resist rate
37.8% total resist rate

From these stats it would appear that one of the following theoretical
scenarios is occurring.

1. Charisma has no effect on the secondary resist rate, nor does level.

2. Level has no effect on secondary resist rate, but charisma
negatively affects it.

I'd lean towards number one being the solution. My guess is that nothing is
affecting that secondary resist rate so it stays constant at around 35%.
The primary resist decreases normally with increased charisma and level.
The result of this is that the resist rate on the song can never fall below
35% and on mobs you are fighting for xp will likely be closer to 50%. This
made the song useful for keeping a horde of ridiculously green mobs mezzed,
but was not sufficient to control even two mobs that were high blues.

Kitasi