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Message ID: 20729
Date: Thu Jul 27 17:09:00 BST 2000
Author: Daniel Sniderman
Subject: RP Issues (was RE: [eqbards] new guild and new server?)


I don't mean to criticize one person's view of Roleplay - but I think you
have limited your imagination...

Guildsay and /who are all telepathic powers that all Sentient beings on
Norrath have innately. When you swear a blood oath to someone (the
Guildmaster) you have the ability to communicate telepathically with him (or
her) and everyone else who has sword a blood Oath to that person. This
blood oath is more powerful than Religion and Race. Roleplaying this could
require a ritual before the /guildinvite is issued.

Switching Characters can also be explained. In Norrath one has a Soul that
transcends the physical body. The Soul can only posses one being at a time.
An individual is aware of the other beings his (or her) Soul Posses and has
the power to choose which to posses at any time.

Some hard-core roleplayers may reject these and call them rationalizations
and I respect their point-of-view. But I don't see them as mutually
exclusive.

A Computer Game is limited by the technology. There are so many things that
are possible in a TRUE RP setting (i.e. paper-and-pencil RPG) that are
impossible in a Computer RPG. These elements I would argue are necessary
for the game to work and be fun.

However - things like "1 more bub to level!) I'm getting 20 percent package
loss! I'll be on at 10:00 PM Central Time? How was your vacation"? I can
see RP'ers not wanting to hear those...

Slyde

-----Original Message-----
From: Elijah Meeker [mailto:emeeker@...]
Sent: Thursday, July 27, 2000 8:35 AM
To: 'eqbards@egroups.com'
Subject: RE: [eqbards] new guild and new server?



> Well I'd love to have you on Tunare, but the guild I'm in
> doesn't RP enough.
> Still if you do move to Tunare, give me a tell.


I have pondered what I see as an anti-RP pressure in EQ a lot. I think it is
because the game itself requires so much logistics discussion. Logistics can
be diffcult enough when you are exchanging raw data much less gussying it
up, and so people tend to be dirrect, which tends to sound pretty OOC.
Guildsay also breaks the RP framework, because there is no premise at all of
sharing a physical (okay virtual Phisical) location. How do you RP for more
than a short span when one person is in the Field of bone as an Iksar and
another in LGuk as a High Elf? Then add that the High Elf wants the Iksar
player to quit playing a secondary and come help... Not that it isn't
possible to counter the effect, just that it is hard work.


Tszaaz





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