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Message ID: 20811
Date: Wed Aug 2 19:00:20 BST 2000
Author: John Tatsukawa
Subject: Re: [eqbards] Rathe Mtn charming notes
>Finally left my regular group and learned to use siren
>song. Here are some notes I haven't seen posted or in
>any guide:
>
>Tarskuk, the named cyclops is 33rd lvl and runs faster
>than SOW.
>
>The area to the right of the Lake Rathetear zone is a
>valley with a large hill in the middle (bandit camp on
>the hill top). There is a gypsy camp to the North and
>an undead tower to the South. The East side of this
>"racetrack" seldom has any action and this is prolly
>the best area for easy charm kiting. Optionally you
>can pull two Clops North of the gypsy camp to the open
>area near the ruined druid ring for your kiting.
>
>The cyclops are often well camped and many people who
>don't understand the bard class take exception to you
>and two angry cyclops barreling thru their peaceful
>camp. Any trains that occur during this time will
>likely be blamed on you.
>
>I like to get on early in the morning when there are
>few people in the zone. There are seldom any 'clops
>spawned at this time. Kill the placeholders,
>lizardmen, bears and giant skeletons until a few
>cyclops pop.
>
>Always kill placeholders until at least three cyclops
>spawn. It is a sad thing when you've got a cyclops in
>tow and the second is taken by a group that has just
>arrived. If this happens, relax. Not even Tarskuk
>can catch you with that drum equiped. Just run around
>the track until you see your next victim. If nothing
>else, you can have your pet-in-tow kill placeholders
>for you until more cyclops spawn. You will be
>surprised at how quickly cyclops can kill a bear or
>lizardman so be quick to retarget.
>
>Charm kiting with a group:
>
>Generally a bad idea. Cyclops hit very hard and
>mistakes are often deadly. But if you do, post your
>healers by the zone entrance and run by if you get
>into trouble. If you're really in trouble, the zone
>is right there. Melee type can hang out near the
>gypsy camp and you can train your weakened ex-pet to
>them for great xp. Have the melee types kill
>placeholders while you charm for a never-ending supply
>of prey. At this point, the cyclops will ignore the
>warriors in your group. Just keep it chained and at a
>distance and the fighters can walk behind it while the
>cyclops remains focused on you.
>
>Note: Enchanters have much better charming ability
>than we do. the difference is that we run like the
>gingerbread man so mistakes and unexpected problems
>are much easier to avoid. If you are lucky enough to
>group with an enchanter, let him/her charm while you
>sing Selo's. Chain/Bellow/FCC the other cyclops and
>keep your finger near the Selos hotkey in case the
>unexpected happens.
>
>Suggested songs to memm:
>
>Anthem/Chant of Battle
>Chains
>Hymm
>Selo's
>Bellow
>FCC
>Screach
>Siren song
>
>
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>
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