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Message ID: 2115
Date: Fri Jun 18 23:01:50 BST 1999
Author: John Kim
Subject: Re: Proper way to use Lucid Lullaby


On Fri, 18 Jun 1999, Schafer, Timothy L 1425 wrote:
>
> However what I have found is that if you are fighting with a group of mages,
> as soon as the mage does more damage than anyone else in the party, the mob
> tends to immediately attack the mage. With this song going, the mob forgets
> the amount of damage that the player has done to it. This does seem to
> work, as I have saved our Enchanters butt on many occasions, he'll fire off
> a chaotic feedback and suddenly the mob is on him. I sing the song, walk up
> and smack it with my dwarven axes and it's back on me. But it also seems to
> work as kind of a taunt skill. If the mob resists the song, it enrages the
> mob and it will usually turn on you and start attacking you.

That's because the mob forgets about everything everyone has
done to it, EXCEPT YOU. It remembers that you've been putting
it to sleep for the last 5 minutes so it REALLY wants to kill
you. I suppose this could be used to some advantage with two
bards trading off singing it, but I only use this effect of
the lullaby in dire situations (e.g. that mob is hell-bent on
killing our healer or wizard).

> If you are soloing and you get jumped by a creature that is way over your
> head, I usually kick on run song, get going, then switch to this song, if
> the creature doesn't resist, then it will stop and seem to sleep for about 1
> round, this usually gives you enough distance to get away. If the mob is a
> spell caster, sometimes, if your lucky, you can get far enough ahead of the
> mob that it won't be able to cast on you.

This is marginally useful when your party is in full retreat
from a train of mobs that tend to stun. This song will
usually put enough to sleep that your party can put some
distance between you and the mobs, instead of constantly being
stunned. Overall though I'd say if you get into a situation
where you have to run, it's better to kick in Accelerando and
take off ASAP. If you have extra time to burn, use it to
switch to a drum and/or insure that the rest of your party
gets away. I only use this tactic underground, where
Accelerando is not an option.

> >From what I had heard, it used to have an indefinate number of mobs that it
> would affect, now supposedly it only affects 4. So far the most mobs on me
> at once has only been 4, so I can't confirm or deny this rumor.

It affects more than 4. I've put a train of about 15 gnolls
to sleep, much to the delight of the L6-10 folks in
Butcherblock.

> The most important rule is tho, do not play it around NPC's, i.e. Vendors,
> Guards, etc. As it will affect them, it's an area effect spell, so if they
> wander into it, or if you get to close to them, they will kill you.

Heh heh. Yup. Those paladin guards at the Freeport bank sure
can make quick work of a L20 bard. :-) (I used to have
lullaby mapped to the '1' key, and was playing around with the
new background toggle on the '~' key, and accidently started
lullaby.)

--
John H. Kim
kim@...