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Message ID: 2115
Date: Fri Jun 18 23:01:50 BST 1999
Author: John Kim
Subject: Re: Proper way to use Lucid Lullaby
>That's because the mob forgets about everything everyone has
> However what I have found is that if you are fighting with a group of mages,
> as soon as the mage does more damage than anyone else in the party, the mob
> tends to immediately attack the mage. With this song going, the mob forgets
> the amount of damage that the player has done to it. This does seem to
> work, as I have saved our Enchanters butt on many occasions, he'll fire off
> a chaotic feedback and suddenly the mob is on him. I sing the song, walk up
> and smack it with my dwarven axes and it's back on me. But it also seems to
> work as kind of a taunt skill. If the mob resists the song, it enrages the
> mob and it will usually turn on you and start attacking you.
> If you are soloing and you get jumped by a creature that is way over yourThis is marginally useful when your party is in full retreat
> head, I usually kick on run song, get going, then switch to this song, if
> the creature doesn't resist, then it will stop and seem to sleep for about 1
> round, this usually gives you enough distance to get away. If the mob is a
> spell caster, sometimes, if your lucky, you can get far enough ahead of the
> mob that it won't be able to cast on you.
> >From what I had heard, it used to have an indefinate number of mobs that itIt affects more than 4. I've put a train of about 15 gnolls
> would affect, now supposedly it only affects 4. So far the most mobs on me
> at once has only been 4, so I can't confirm or deny this rumor.
> The most important rule is tho, do not play it around NPC's, i.e. Vendors,Heh heh. Yup. Those paladin guards at the Freeport bank sure
> Guards, etc. As it will affect them, it's an area effect spell, so if they
> wander into it, or if you get to close to them, they will kill you.