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Message ID: 21519
Date: Fri Sep 22 16:26:03 BST 2000
Author: Kimes, Dean W.
Subject: Change in fleeing in patch?


Did anyone else note a change in the fleeing over the last couple of nights
since the patch? I had some weird things going on where mobs that normally
don't run until quite hurt were running away at over 50% health. This made
the Chains nerf really a big deal. We had to zone twice because I couldn't
even hardly slow the mobs fleeing sine they were running away so early.
Anyone know if this is a permanent change?

Kit