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Message ID: 21752
Date: Mon Oct 9 17:04:06 BST 2000
Author: Mott, Mike J.
Subject: Haste


Gordon posted the following info (i snipped from EQVault) regarding haste
items and haste statistics recentley, which I thought you would find
interesting:

[Quote from original post: 1) Will the mobs in the game be adjusted now that
haste has been 'fixed' and players now deal out less damage that what the
mobs were designed to take? ]
No, they continue to be appropriate. I guess you are probably wondering how
that can be the case :) You see, mid level encounters were not typically
tested with a haste item and a haste spell, but one or the other, since
mid-level groups are more free-form in their makeup than the high level
ones.
The high level groups were typically tested with max-haste, in the form of
an item plus a spell. Now we didn't know at the time that any item plus any
spell yielded max, but testing with max was still our intent.
[Quote from original post: 2) While we're on haste, can you please try to
look into, and explain why the Swirle Spine Belt, which is considerable
harder to get than the FBSS, has less haste than the FBSS?(and you wounder
why kedge is always so empty...) ]
I'm not sure that it is less haste. The players determined all of the haste
numbers by analyzing data in the log. That process has more than a few
problem, as I've yet to see a list of haste items and percentages posted by
a player that was correct. Not even the lineup of the items has been
correct.