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Message ID: 21878
Date: Thu Oct 12 15:02:31 BST 2000
Author: Stephen E. McCloskey
Subject: Re: [eqbards] Drum model and stuff


I often wonder if we should even be asking for Verant to fix the drums.
After all, look at the duck waddle we have after the "fix". The drum
animation that Verant comes out with could be just as bad if not worse. Do
we really want to take that chance?! Not me!

-Steve

At 09:45 AM 10/12/00 -0400, you wrote:
>Hi all,
>
> The drum thing bugs me. We said in beta, why do we strum a stick? they
>said, it's beta we'll fix it. Release, we still strum a stick, they say we
>forgot to do the drum. Drum gets likened to the barb shield thing, it's too
>big, maybe we can fix it later. Something like a year later, new lands (and
>all that modeling) still a stick. Nostrolo's tamborine gets turned into a
>tamborine instead of a stick, all drums are still sticks. Give me odds the
>next addition and the chance to recitfy the drum thing and avoid the large
>d/l (cited as a main drawback to fixing) still won't have a drum. I've
>played a bard for 2 years as of next month, and that seems like a damn long
>time for something to be outstanding. It says they either don't care or they
>are simply unable to deal with the volume of problems they have. Granted I
>am a perfectionist, and spent 15 years in Nuclear Maintenance to make it
>worse. We tracked outstanding issues based on severity AND the length of
>time the issue was outstanding. The NRC is very interested in cycle times.
>The point was long cycle times says the management of the facility was
>lacking in commitment and efficiency, and would get a plant on the Watch
>list as fast as a real incident. Gaming is not nuclear power of course, but
>the same indicators apply to any industry.
>
>........
>Brilinnia Ban'Sidhe (one bubble on 53)
>Excalibur, Xegony