[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 21932
Date: Thu Oct 12 21:24:34 BST 2000
Author: John Tatsukawa
Subject: Re: [eqbards] Abashi finally responds... sort of
>On Wed, Oct 11/00, John Tatsukawa <john@...> wrote:I have another character that I play with my wife since I eventually
>
> > You're saying the 3 other bards took over and played the abandoned 50+
> > level players. Ah. Ok, that made sense.
> >
> > Of course, aren't these types of players typically worse than the one that
> > brought them up from level 1? I mean you get the "ebay" twinks that
> have no
> > idea what they're doing and get everyone killed. Then again, at least in a
> > a guild they'd have more support from a group overall.
> >
>
>[Thought this question might lead to some good discussion]
>
>I think there's a heck of a lot of difference between an e-bay twink and
>a character who's played to 50+ switching to another character. And
>especially a bard, who's probably in the best position to watch how
>other's play their characters. Assuming some intelligence in the
>person involved, I'd say the 2 harders characters to pick up would be
>the cleric and the enchanter myself. I've run across L50+ enchanters I
>know played those entire 50+ levels themselves who still aren't very
>good. At the same time, I've played in guild groups with one of our
>enchanter characters played by a cleric who was excellent.
>
>To introduce another possible discussion point, the most noticable thing
>I've noticed about enchanters I don't consider very good is that they
>seem to stun less. The enchanters in my guild always seem to stun first,
>sometimes twice, before going to mez. This seems to allow them to keep
>way more mobs mezzed than other enchanters I've played with. Anyone else
>notice this? I have a rl friend on another server who has a 50+
>enchanter who said she doesn't use stun much because she's paranoid of
>the through walls and ceiling problems with AoE spells in dungeons. The
>only time I've seen this be a problem for our guild enchanters was on
>the first isle of Sky where the AoE stun brought the quest mobs up from
>inside the island (twice, we still don't let him forget that one). It
>sure served to show how ingrained the stun first, mez later habit was
>with him though.