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Message ID: 22004
Date: Sat Oct 14 11:34:41 BST 2000
Author: Kenneth E. Bachman
Subject: Re: [eqbards] I posted this to the Everwhatever boards and to the Concert Hall


Why isn't the group as effective? Until we start encountering MOBs above level 51, we can break any area
where we aren't going to get more than 3 MOBs in a pull (charm MOB 2 against MOB 3). Even 4 MOB pulls
aren't impossible, as long as the group knows to unload on the first one to take it out as fast as
possible. Once an area is broken, the MOBs are all single targets, and at that point, what do you need an
Enchanter for? In the cases cited, the Enchanter might make the initial break a bit easier (although not in
all cases), but once beyond that point, the Bard is more generically useful.

The problem is, of course, the level 51 limit on Charm, and the lack of a suitable mez above that level.

Kenross Cantoforjado, 53 songs, Innoruuk


jhenders@... wrote:

> Yes it can be done. Is the group as effective without an enchanter? Not
> by a long shot. Why should one class have the monopoly on bringing that
> kind of effectiveness to the group?
>
> On Wed, Oct 11/00, Jeffrey Sue <jsue@...> wrote:
> > At 02:53 PM 10/11/00 -0700, you wrote:
> > >If a bard could even keep 3 mezzed it would at least make grouping at
> > >50+ a bit more fun than having to sit around until an enchanter logged
> > >on to go to Sebilis or HS. Once you pass 55 even pickup groups in
> > >Karnors stop being an option as the front mobs turn mostly green.
> >
> > i've been getting pickup groups in sebilis at 53. we've done guardian, zone
> > in and zone out without enchanters. i think the jail is also doable without
> > an enchanter but the only time i was there, we happened to have one.