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Message ID: 22201
Date: Tue Oct 31 16:08:12 GMT 2000
Author: Adam Wasserman
Subject: RE: [eqbards] A strange place to climb (OT)


forunately, that tower has at least a partial roof. Some of the others don't
have a roof at all.


-----Original Message-----
From: Talies the Wanderer [mailto:snicker@...]
Sent: Tuesday, October 31, 2000 11:12 AM
To: eqbards@egroups.com
Subject: RE: [eqbards] A strange place to climb (OT)


At 10:33 AM 10/31/00 -0500, you wrote:
>you'll also notice that Karnor's itself is completely hollow. be careful,
>cause if you get stuck inside, you'll need a GM to get you out.
>
>I was messing around outside Kaesora one day when I decided to climb the
>towers there. I ended up falling inside of one and getting stuck. I had to
>convince our wizard to climb in after me and port us out. (what a pain.)


Yeah _ I complained about that design again and again to no avail. The
worst one is right above the entrance to Kaesora, where you can actually
fall THROUGH the world, because of a crack in the roof. Now tell me, who,
exactly, did they plan on seeing that crack? Godzilla?

Sheesh.
Also, there's a building in the Dreadlands where I had to pull people off
of on more than one occasion. Naturally, they had already been
well-ridiculed by their friends - but the lesson was learned: Don't go
playing with levitate and SoW if you don't have Gate.

Talies



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