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Message ID: 22691
Date: Mon Dec 4 19:30:12 GMT 2000
Author: Reece Tom R CPT 25 ID L G4
Subject: RE: [eqbards] Velious info from the manual supplement:


Played around with this last night. Sense traps works just like Sense
Heading, i.e. you can use it anywhere. So to train it up fast, I created a
macro to run it multiple times. It looks something like this:

/pause 100, /doability # (same macro for every line of the Social hotkey)

Galtin of E'ci


-----Original Message-----
From: Mike.Roach@... [mailto:Mike.Roach@...]
Sent: Monday, December 04, 2000 6:08 AM
To: eqbards@egroups.com
Subject: [eqbards] Velious info from the manual supplement:


Sense and Disarm Traps

In addition to rogues, bards, who always had the ability to disarm traps,
have gained the ability to sense them as well. Since we are aware that some
may have not bothered training sense or disarm traps due to them formerly
being unimplemented, bards and rogues will have the ability to gain skill
without training once they have reached the appropriate level and have
crossed a zone boundary.

These skills now have use within Velious. There are traps, and they range
from annoying to deadly throughout Velious. They are invisible and can only
be detected and disarmed by rogues and bard.

Use "Sense Traps" to see if there are any traps in the vicinity. If so, you
can then use "Disarm traps" to try and disarm the trap. Once disarmed, the
trap will remain inactive for a short period of time (about a minute) while
your group passes through the area.

If there are multiple traps within range, your attempt to disarm will be
directed towards the closest one.


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