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Message ID: 22974
Date: Thu Jan 11 00:16:54 GMT 2001
Author: Reece Tom R CPT 25 ID L G4
Subject: RE: [eqbards] Selos breaking root was not a bug


I read somewhere else a few weeks back that he is working on another Verant
project. It didn't specifically state Star Wars online but I would assume
so:-)

Galtin

-----Original Message-----
From: Kimes, Dean W. [mailto:dean_kimes@...]
Sent: Wednesday, January 10, 2001 1:41 PM
To: 'eqbards@egroups.com'
Subject: RE: [eqbards] Selos breaking root was not a bug


GZ is gone? Is he now "Force" system designer? ):-p

Kit

-----Original Message-----
From: Reece Tom R CPT 25 ID L G4 [mailto:g4mntofcr@...]
Sent: Wednesday, January 10, 2001 4:17 PM
To: eqbards@egroups.com
Subject: RE: [eqbards] Selos breaking root was not a bug


Prior to yesterday's patch, if you had Selos running, and then you got
rooted, the next time Selos refreshed it would break the root (which I'm
sure everyone was already aware of). For this reason alone, bards were the
best class for pulling in PoG. Now if you get rooted, your stuck in place
until roots wears off or until you cancel magic it away. This change is
contrary to what GZ stated a long time ago on how the song was intended to
work. I only assume that whoever replaced GZ as spell system designer was
not aware of this.

Galtin of E'ci

-----Original Message-----
From: Daniel P. Sniderman [mailto:fuzzbone@...]
Sent: Wednesday, January 10, 2001 12:49 PM
To: eqbards@egroups.com
Subject: RE: [eqbards] Selos breaking root was not a bug


1) I remember that and wasn't surprised when this change went in.

2) Selo's got nerfed other than the percussion thing? How so?

Slyde


-----Original Message-----
From: Reece Tom R CPT 25 ID L G4 [mailto:g4mntofcr@...]
Sent: Wednesday, January 10, 2001 4:07 PM
To: EQBards
Subject: [eqbards] Selos breaking root was not a bug

This is not the first time there has been an issue with Selos breaking root.

For all of you old-timers, do you remember back in spring/summer of 1999
when a patch went in that made it where Selos would not break root? The
patch went in, there was a public outcry, and a few days later the decision
was reversed and Selos was working the way it did when the game was first
released, i.e. it broke root. Geoffrey Zatkin at one point even publically
stated that Selos breaking root was "working as intended" and not a bug.

Does anyone else remember that far back? I'd also like to know where we can
find GZ's statement (if it is still archived somewhere).

BTW who wants to bet with me that the reason Selos got nerfed (not referring
to the drum bug) is because Verant discovered uberguilds were using bards to
safely pull in the PoG?

Galtin of E'ci


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