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Message ID: 23095
Date: Fri Jan 12 19:52:23 GMT 2001
Author: Windleaf Mistsong
Subject: Re: [eqbards] Kedge
>Oh! One more CRITICAL piece of information. When you get charm song, don't
>do it in the zone-in entry way, this is sure death. For some reason when you
>charm something it paths down to the 2nd level before entering guard mode,
>you are almost certain to get several nasty fish coming back up. Other areas
>don't seem affected, we've had a druid/enchanter charm fish in the 2nd level
>south room (nothing spawns there and it's a great pull spot) without
>concern.
>
>----- Original Message -----
>From: "Christopher Sanders" <christopher.sanders@...>
>To: <eqbards@egroups.com>
>Sent: Friday, January 12, 2001 10:54 AM
>Subject: RE: [eqbards] Kedge
>
>
> > Thanks! Great info!
> >
> > Atonal
> >
> > -----Original Message-----
> > From: Scott Malin [mailto:Thanos0000@...]
> > Sent: Friday, January 12, 2001 10:35 AM
> > To: eqbards@egroups.com
> > Subject: Re: [eqbards] Kedge
> >
> >
> > From: "Christopher Sanders" <christopher.sanders@...>
> > Subject: RE: [eqbards] Input on Recent digest Topics
> >
> >
> > > I can't wait until I'm high enough...with my water song, the dungeon I'm
> > > waiting I'm in range to do is Kedge Keep. Supposedly empty and good
> > > xp...just sounds too perfect! Besides, I want sharkskin drums. :)
> > > Everyone has MM drums...I wanna be different. Until I can get Selo's
> > drums,
> > > anyway...heh.
> > >
> > > Question, though...my group will most likely depend on me to keep
> > breathing.
> > > What should be the actions if I were to go LD? Should they just camp,
>log
> > > an alt, and wait until I show up? heh...just a thought.
> >
> > No, a bard's song should NEVER be the primary breath source. The range is
> > much too small and while it lasts longer than most songs you can twist, I
> > don't think it's wise to risk it. Keep it incase someone misses a timer
>and
> > starts to drown, you can get it going fast enough to save them since
>there's
> > little chance someone will be able to cast enduring breath on them fast
> > enough.
> >
> > Stamina is a major problem in kedge since it goes down and doesn't come
>back
> > up unless you get hit with Invigor so the stamina song should be cycled in
> > there during a battle for a few zaps. Lancers on the top level hit very
>hard
> > for their level, a decent group should be able to handle single pulls at
> > 30th level. My ranger did lancers from 35-42 but I only risked them solo
>at
> > 38th level (it's possible at 35 but I didn't want to risk it.). My necro
> > can't quite manage it at 30th level although a Mage can solo with their
>29th
> > level earth pet.
> >
> > Watching the spawns move about is key, it's not rough to single pull
>there.
> > There is a high level PH on the top level, it can be a Piercer (35ish),
> > Impaler (40-42), or the Fierce Impaler (42-43, drops Gloomwater or
>Darksea).
> > Pulling around the high level fish isn't tough, lull shouldn't be needed
> > although it might help.
> >
> > As for the sharkskin drum ... only seen that mob once and it didn't have
>the
> > drum. It's kind of deep, very much a 45+ area of that zone. I love kedge
>and
> > can't wait till I'm going into Unrest to steal people from the basement
>camp
> > to go swimming with my bard.
> >
> >
> > Please send submissions for the eqbards newsletter to lol@...
> > with the subject submissions.
> >
> >
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> >
> >
> > Please send submissions for the eqbards newsletter to lol@...
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> >
>
>
>Please send submissions for the eqbards newsletter to lol@...
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