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Message ID: 23178
Date: Tue Jan 16 19:54:12 GMT 2001
Author: Talies the Wanderer
Subject: Re: [eqbards] Rejoice all ye Hybrids


At 10:13 AM 1/16/2001 -0500, you wrote:
>The added xp for dungeon is nice, will benefit my group greatly as we make
>it a point to explore all those under used dungeons and in fact our next two
>targets are Nurga and Kaesora, heh... However it will do little to get
>people there. The reason Lake, Oasis, Front Mts, South Karana, Dreadland,
>Karnors are all crowded is because, well..., they are crowded. Huh? What I
>mean is people go there because its where they know they will be able to
>find a pick up group. If people decided that Swamp of No Hope was the place
>to be, it would overcrowded and Lake would sit empty. I assume Lake became
>the hotbed it is because its convient location for all races (especially
>good since they represent most the games population). I dont expect to see
>people hanging out in the entrance room of Najena shouting "22 warrior
>looking to join Trazden camp". However for the people with the organization
>and friends to do it, these changes will be a nice plus...


Actually - I'll tell you why some zones are crowded and others aren't - it
doesn't always have to do with population like that. The Swamp is not a
popular place because it's difficult to hunt in without ShowEQ or
tracking. You simply can't see far enough to find something to hunt, and
since it's such a wide range of creatures, higher level mobs can be right
on top of you before you even see them. The tendency for mobs to hit the
water is also a problem for following and killing them - we've all seen the
water warp in effect.

Lake of Ill Omen, on the other hand, is a nice, open, clear space that
people can hunt in, with a good range of monsters, few surprises, and even
at peak population doesn't feel over-full. Ditto for most of the zones you
described. Smaller, enclosed zones where mobs can hit you through the wall
are not as popular - and are only populated because of the phat lewtz they
have...

Talies the Wanderer
(Rejack the Iksar Monk went from 1-20 in the Lake)