I think what he is trying to say is that it is moved to the death side. In
the current system I lose the same xp as a warrior of my level when I die.
In the new system I will lose more xp, but will gain it back at the same
rate I did before.
Kit
-----Original Message-----
From:
blitz_krieg@... [mailto:
blitz_krieg@...]
Sent: Tuesday, January 16, 2001 11:58 AM
To:
eqbards@egroups.com
Subject: [eqbards] Re: Rejoice all ye Hybrids
>>> which COULD be the case depending on how verant programs level
checks. if they really have a separate experience table to check
against for each value of experience penalty, i.e. one for troll
sk's, one for iksar monks, etc, etc, then the system they have works
fine. if they create one experience table and ''normalize''
experience to it, i.e. calculate experience by this formula:
Exp_gained = Base_exp * class_pen * race_pen, then they have really
just moved the penalty, although it is much more easily avoided, as
in get a rez or just don't die.<<<
Can you show me an example with your above formula to show how the
penalty would be moved? I'm don't grasp the concept you're stating
with just the formula.
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