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Message ID: 23197
Date: Tue Jan 16 21:36:19 GMT 2001
Author: Kimes, Dean W.
Subject: RE: Play the damn mana song (was: RE: [eqbards] Proposal to chang e how ...)


Nah, the only thing they get stuck on is their own poor pathing. No
physical piece of geometry stops them from continuing in a straight line,
but the pathing ends there so they turn and try to retrace their steps.
Most likely it is a broken 'T' on the end of a normal path and that is where
they stay since fleeing mobs only turn on a path if they have to. The same
thing happens just in front of one of the Tizmak caves in GD. The Tizmac
will sometimes get on that path and then walk back and forth along a 4or 5
step range till it dies.

Kitasi

-----Original Message-----
From: Jeffrey Sue [mailto:jsue@...]
Sent: Tuesday, January 16, 2001 2:34 PM
To: eqbards@egroups.com
Subject: RE: Play the damn mana song (was: RE: [eqbards] Proposal to
chang e how ...)


At 10:56 AM 1/16/01 -1000, you wrote:
>There are numerous locations in the game where, due to pathing AI, fear
>kiting is a completely safe tactic. A good example is by the giant fort in
>Burning Woods. If you pull a giant to either side of the ramp, snare it
and
>then start fearing it, it will just run back and forth while everyone
whoops
>up on it. Now if fear breaks then the giant will of course start attacking
>you. I have never fear kited in the Overthere location referenced earlier
>but if the mob still attacks you when fear breaks or is resisted, then why
>would using fear kiting in this location be considered an exploit when it
>isn't in other locations?
>
>Galtin of E'ci

the exploit part is when you can get something ''stuck'' on a feature of the
landscape
like a rock or a corner or something like that so that you don't have to
worry about
adds. if the giant is actually getting stuck on the ramp, i'd say that
would
be an exploit too.

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