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Message ID: 23218
Date: Wed Jan 17 13:43:43 GMT 2001
Author: Scott Malin
Subject: [eqbards] Today's Patch Message


January 17th, 3:00am
------------------------------

*Baltimore Fan Faire - Last Chance*

Monday is the registration deadline for the Baltimore Fan Faire! We are
almost sold out so hurry and visit
http://everquest.station.sony.com/fanfaire/fanfaire.html before you miss
your chance to attend this event!

*Patch Day*

The primary focus of today's patch is to implement changes noted in the new
Producer's Letter which can be found at
http://everquest.station.sony.com/news/letter.shtml

It is HIGHLY RECOMMENDED that you read the Producer's Letter before playing
EverQuest. It contains some unprecedented and exciting enhancements to
gameplay.

In addition to these changes, the following changes have been implemented:

*Bug Fixes*

- Fixed a bug that caused "root" and "snare" type spells to function
incorrectly when stacked. They should now stack properly.
- Fixed a bug that negated the "instrument modifier" for bards using Selo's,
causing them to run slower than they otherwise would.
- Fixed a bug that allowed two or more spells that grant levitation to
stack. Levitation spells should not stack.
- The "Track Corpse" spell now works.
- Tracked down and eliminated several bugs that were causing a very small
percentage of people to crash when zoning or upon entering the game.
- Fixed a problem with some Ulthork armor that caused it to disappear on
death if the wearer was of extremely low level.
- Tserrina's Whip has been fixed. If you received one prior to today's
patch, you will need to trade out your whip with a GM in order to get one
that works correctly.
- Last week's patch attempted to fix Celestial Elixir, Celestial Healing,
and Torpor, so that they would stack another similar spell, unintentionally
causing it to stop stacking with standard regeneration spells. This has
been fixed. The downside to this fix is that these spells will now
overwrite the "Call of Bones" series. As the three former spells are cast
to save a character's life, this solution appears to be the most beneficial
for all of those involved.
- The stronger /lootnodrop options will no longer prompt you for
confirmation when looting your own corpse. It is highly suggested that
everyone reset their option to the strongest security available: /lootnodrop
ALWAYS (always ask for confirmation).
- Added some code to address an issue reported by a few players, that being
that an NPC named "Ragefire" would die and not leave a corpse. Though we
were unable to reproduce this problem in testing, the code we added should
function as a catch-all for this problem. Please be sure to let us know how
this goes.


*Changes/Enhancements*

- While not mentioned in the Producer's Letter, the Zone Experience Modifier
has also been increased in Guk (guktop), by roughly 12%.
- "Lay on Hands" has been enhanced again to heal more hitpoints.
- Overlooked in the last patch message, new spells were made available to
Rangers and Paladins in the upper levels.
- "Voice of the Berserker", a beneficial spell, no longer drains mana over
the duration of the spell.
- The maximum duration of "Strength of Nature" has been increased.
- A new spell for magicians is now available in game.
- The "Shield of the Eighth" spell will now last a number of minutes equal
to your level.
- You can now use the arrow and enter keys to select characters in the
character select screen. In addition, the last character you chose will be
automatically hilighted when entering that screen. This value is stored in
the EQCLIENT.INI file as "LastCharSel=0-7"
- The ranger's "Trueshot" discipline has had its damage increased after
analyzing data from its fix last week. Prior to the last patch, all bows,
while under the discipline, were hitting as if they were 45dmg bows
regardless of the delay. Last week's patch fixed it so that damage was based
on the damage of the bow. This weeks patch increases damage bonuses in
relation to delay (longer delays yield better damage bonuses).
- You can now reverse the left and right channels on your speakers using the
/reversesound command. This should be very useful for those who have had to
place their speakers backwards due to cable lengths.
- Made some improvements to Paw, Mistmoore, and The Hole, to address some
concerns brought forth by the players. Both zones had some problems that
would cause them to be exceedingly difficult in some cases.

- The EverQuest Team


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