[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 23258
Date: Thu Jan 18 15:29:03 GMT 2001
Author: Mott, Mike J.
Subject: RE: [eqbards] Numbers on Bards


I completely agree Silly. This is exactly how my normal hunt group
works. One primary taunter gets the complete heals, and our cleric throws
"lesser" heals at all the rest.

Lago

> Cheal, when done correctly, *is* "the bread and butter" for the whole
> group.
> It is the most mana efficient spell when used correctly. But the whole
> group has to cooperate in order for this method to work. What we do is
> designate a primary tank. This is a plate class who can be buffed to the
> highest hit points (if you dont have a lot of choices, this can be a bard
> but usually you have others with higher hps.) The designated tank needs
> to
> have the ability to taunt the mobs onto him. The idea is that you heal
> him
> when he runs low - usually when he drops below 2 bubs - if the rate of
> damage is 'normal' (certain mobs - especially bosses and epics have faster
> than normal rates of damage and cheal alone is too slow.) So, your tank
> is
> buffed to ~3k hps and your cheal - in one cast, heals him 2200 hps for 400
> mana.
>
> All that is well and good when the tank is taking the vast majority of the
> damage. If you have 2 "tanks" and they get into taunting wars or try to
> outdamage the other, you have a real problem. When you have 2 people
> needing cheals, the 10 second cast time puts one in jeapordy - not to
> mention the rest of the party if you get tied up for 20 seconds healing.
> Good clerics keep remedy or sup heal memmed to keep the enchanters and
> other
> alive. When I see an ench or bard-ench dropping down a bub, I am casting
> a
> heal their way (yes, I play a cleric too.) If I get 2 "tanks" who try to
> play like this, I remind them that the designated tank is gonna get
> (c)healed and mention that I hope the other guy has a lot of bandaids
> along.
>
> The cleric can heal - but he cant keep the whole group healed unless they
> cooperate and help manage who gets the damage. I will ask bards and
> ragners
> and any others to not melee, or to back out of the melee, or switch
> weapons
> if they are getting too much of the damage (and not the designated tanks.)
>
> Sylly Songsynger
> (The Pantheon)
> Troubador, somewhere on Innoruuk...
>
>
> -----Original Message-----
> From: Kenneth E. Bachman [mailto:kbachman@...]
> Sent: Thursday, January 18, 2001 1:31 AM
> To: eqbards@egroups.com
> Subject: Re: [eqbards] Numbers on Bards
>
>
> The best clerics I group with understand that cheal is only mana-efficient
> above a certain hit point
> range, which Bards rarely reach. They're also aware of the fact that we
> have maybe 55% the hit points of
> a major tank. The bad ones don't. I don't like playing with the bad
> ones.
> I always end up hearing "wow,
> you died fast". No kidding.
>
> Kenross Cantoforjado, 55 songs, Innoruuk
>
> "Daniel P. Sniderman" wrote:
>
> > It's pretty clear that the clerics who think that Complete Heal is their
> > bread-and-butter spell don't know what they are doing. I feel a lot
> more
> > comfortable now when I see a cleric with a Remedy hotkey set up as soon
> as
> > he joins the group...
>
> Please send submissions for the eqbards newsletter to lol@...
> with the subject submissions.