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Message ID: 23296
Date: Sat Jan 20 11:13:30 GMT 2001
Author: Kenneth E. Bachman
Subject: Re: [eqbards] OT Complete heal (was Numbers on Bards)


I really wouldn't want to see Shamans and, especially, Druids get better healing. The thrust of a lot of
these letters seems to be that a single Druid or a single Shaman should have enough healing to stand in
for a Cleric, with maybe some downtime tradeoff. I really can't agree with that. If that were the case,
what would be the point of a Cleric? What most people don't bother noticing is that any combination of
two of the other healing classes is already quite sufficient (with the exception of rez).
Shaman/Druid/Paladin, put any two in a party and you're pretty much good to go. There's a ton of Druids
out there, the problem is that most of them don't want to or don't know how to heal. That won't get fixed
by giving them more healing.

Kenross Cantoforjado, 56 songs, Innoruuk



Matt DeBarger wrote:

> Well my secondary is a cleric so let me chime in...
>
> I am kind of torn on this. I think there needs to be better alternatives to
> clerics to imporve EQ at high levels. BUT, from my cleric's perspective,
> druids and shamans get a lot of nice spells that we don't get. So there has
> to be a big difference in our healing ability to make up for it.
>
> Both classes get SOW, which makes life so much better.
> Druids get ports. Nuff said...
> Shamans get haste/slow which in can compensate greatly for a lack of
> healing.
> Druids can solo effectively.
> Both get regens.
>
> Clerics get nothing in those fields.
>
> Also shamans and druids can deal damage much better than a cleric can
> (through DOT's DD's, Dam Shields, etc...)
>
> I agree with the poster who said complete heal wa sprobably not a good idea.
> It was fine when lvl 50 was the max, since you're tanks HP could get too out
> of hand. Now with lvl 60 tanks, lvl 60 buffs and better equipment, the
> spell is unbalancing. And it lives Verant in a quandry. Mobs that are
> meant to be challenging could become comically easy for a group with a
> warrior/cleric, or mobs that are meant to be challenging could become
> impossible for a group without.
>
> Now what to do about it? Improving druid/shaman healing is probably good
> for the game. But where does it leave clerics?
>
> This is similar to the bard/enchanter discussion about mez. I think their
> solution to it was fine.. Bards (especially once you get SoT) are a
> tolerable replacment for an enchanter, but definitly not even close to
> equal. WIth the current healing issue I hope they do the same.
>
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