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Message ID: 23319
Date: Mon Jan 22 18:08:36 GMT 2001
Author: Jeffrey Sue
Subject: RE: [eqbards] OT Complete heal (was Numbers on Bards)


At 09:36 AM 1/22/01 -0600, you wrote:
>This is very encouraging and thanks! Of course one thing to consider -
>when you have a Shaman you don't just have healing - you have slow mob...

that's the whole point. you can be flexible and use the other class abilities to
help make up for the short healing. with the shaman you not only have slow,
you have talisman to give you a bigger buffer, you have regen/chloro/regrowth,
you have slow, and the straight heal. a druid can help end the battle sooner so
that you don't have as much healing that needs to be done, fairly efficient dd,
good dots, regen/chloro/regrowth, damage shields, and the straight heal. if you
have a wizard and rogue in the group dealing fast damage you'll kill the mob
before it has a chance to do too much damage. and with a bard (the constant
i am assuming since this is a bard list) if there's 3 or fewer mobs, you can always
pause the fight with mez and let the druid med and the tanks heal (with only 1 or 2
i can twist 2 or 1 heal song/s in along with the mez).

>I WAS four blue bubs away from 53 - but due to an un-rez'd death (long story
>involving my own stupidity...) I'm not back to five - so I'm looking forward
>to 53. I'm in a small guild where we have a core group of people around
>47-51. We do have a 54 cleric but he is either rarely on - or on alternates
>not in guild.
>
>The core group in addition to me is Four Druids between 46-53; two 49/51
>Paladins; and a 49 Ranger.
>
>Two questions:
>
>1) Do you all think that a Bard/Druid/Paladin group can handle the "hard"
>areas? What minimum levels should my partners be?

you should be able to if you do the pulling. the paladin can chain stun which
helps a LOT. the key is to not get damaged too much on the pull which would
put the druid at a big disadvantage right from the start. if you can, pick up a
shaman, they really help more than most people think.


>2) Any advise on where to go "practice" my crowd control skills and the
>groups efforts in general without worry about group wipes? I'm guessing
>Chardok zone-out. On Xegony it's usually pretty empty and you can hunt at
>the zone out.

depends on what skills you want to practice. if it's targetting, then you can go anywhere,
doesn't really matter if mobs are green or blue or whatever. doesn't even have to be in
a dungeon. if you want to practice positioning, go to lower guk, frenzy/lord/king, and tell
your puller to bring 3 or 4 back instead of just one. plus you'll still get pretty good experience
and the mobs are much easier than the equally levelled mobs in karnors.

>Thanks!
>
>Slyde