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Message ID: 23489
Date: Wed Jan 24 20:49:47 GMT 2001
Author: Reece Tom R CPT 25 ID L G4
Subject: RE: [eqbards] Clarification on root/snare "fixes" ... Was: Avoidi ng faction hits in PoG when pulling


Well it takes 30 seconds to camp out and about 30 seconds to log back in (on
a cable modem). So the group wouldn't have to wait very long for me to log
back in to pull. They would probably need to med back up some anyway. This
would be a viable option assuming it takes the other folks longer than 30
seconds to kill the first mob. I have no idea how long it takes on average
to kill a typical PoG mob. Assuming 3-4 full groups are attacking, anyone
have a good estimate?

Galtin of E'ci

-----Original Message-----
From: Cranfill, Wendy [mailto:Wendy_Cranfill@...]
Sent: Wednesday, January 24, 2001 5:14 AM
To: 'eqbards@egroups.com'
Subject: RE: [eqbards] Clarification on root/snare "fixes" ... Was:
Avoidi ng faction hits in PoG when pulling


Well you wouldn't want to camp EVERY time the mob is off you because:

1. It takes 2-5 minutes to camp each time. Believe me, unless you are the
only viable pulling option, your friends and guildmates are going to get
VERY irritated waiting for you to come back each mob.

2. We had seveal guildmembers of the high elven cleric and wood elf druid
and ranger persuasions along with us as scouts. Two of them had little
messups.. one healed when he thought there was no aggro and the other had a
mis- /assist and they took faction hits. They went to KOS in ONE faction
hit.

My advice... if you don't want the faction hit, don't pull. You're going to
get one unless you're VERY careful and VERY slow, which will annoy everyone
else.

Just my two cents....

Halana 58th Shammy, Dain lunch
Tani 40th Bardette
Solusek Ro

> -----Original Message-----
> From: Christopher M Andrews [mailto:cmandy_drew@...]
> Sent: Tuesday, January 23, 2001 9:48 PM
> To: eqbards@egroups.com
> Subject: Re: [eqbards] Clarification on root/snare "fixes" ... Was:
> Avoiding faction hits in PoG when pulling
>
>
> Why can you not camp once the mob is off you? surely you can't take a
> faction hit if you're not logged on? Pulling in PoG is a
> breeze when you
> have lightning speed. In my experience, many things have SoW
> or better, and
> the bard will have the best time making it back to the ambush
> unharmed (or
> dead).
>
> Also.. I seem to remember very few times at all that i've
> been either snared
> or rooted while playing Selo's. I don't remember actuallly
> being able to
> *break* them when firing up the song though. Since this last
> "fix," what
> has everyone discovered? Can you still be immune to movement
> hindrances such
> as these, or can you be caught mid-stride with a root or
> snare from a long
> distance caster?
>
>
> Please send submissions for the eqbards newsletter to
> lol@... with the subject submissions.
>

Please send submissions for the eqbards newsletter to lol@...
with the subject submissions.


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