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Message ID: 23489
Date: Wed Jan 24 20:49:47 GMT 2001
Author: Reece Tom R CPT 25 ID L G4
Subject: RE: [eqbards] Clarification on root/snare "fixes" ... Was: Avoidi ng faction hits in PoG when pulling
> -----Original Message-----Please send submissions for the eqbards newsletter to lol@...
> From: Christopher M Andrews [mailto:cmandy_drew@...]
> Sent: Tuesday, January 23, 2001 9:48 PM
> To: eqbards@egroups.com
> Subject: Re: [eqbards] Clarification on root/snare "fixes" ... Was:
> Avoiding faction hits in PoG when pulling
>
>
> Why can you not camp once the mob is off you? surely you can't take a
> faction hit if you're not logged on? Pulling in PoG is a
> breeze when you
> have lightning speed. In my experience, many things have SoW
> or better, and
> the bard will have the best time making it back to the ambush
> unharmed (or
> dead).
>
> Also.. I seem to remember very few times at all that i've
> been either snared
> or rooted while playing Selo's. I don't remember actuallly
> being able to
> *break* them when firing up the song though. Since this last
> "fix," what
> has everyone discovered? Can you still be immune to movement
> hindrances such
> as these, or can you be caught mid-stride with a root or
> snare from a long
> distance caster?
>
>
> Please send submissions for the eqbards newsletter to
> lol@... with the subject submissions.
>