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Message ID: 23982
Date: Mon Feb 26 20:40:05 GMT 2001
Author: Jeffrey Sue
Subject: Re: [eqbards] Bard% was (Patch message)
>Only double the percentage of non-anon, non-rp bards on Xegony. Highlyum wrong, common error. the 4% is out of 2000 people playing at the time.
>unlikely to be the same thing. You'll never see Kitasi pop up on a /who all
>bard on E'ci as I am always /roleplay. Also most of those people logged
>onto pvp servers are not engaging in pvp activities most of the time. The
>decision to balance anything because of pvp is one of Verant's most
>ludicrous ideas. Even if every single one of the people in your example was
>engaged in pvp when you took the sample they would still only constitute
>less than 7% of the people playing. Since that is 7% out of two possible
>choices it is an insignificant amount. 4% out of 14 possible choices on the
>other hand is not insignificant by comparison.
>Also yes bards may be less than 5% of the population on some servers. But,no, we're talking about the big picture here. just because there are more choices
>since you are taking a sub-part that is virtually guaranteed to be small in
>percentage your argument has no weight. If there were an equal number of
>every class in the populations then bards would still only number 7.14%
>(100/14). Given that fact, even 3% would be a very significant percentage
>since they would still number half as many as could be expected all else
>being equal.
>Statistical analysis guarantees in fact that if a classes percentage fallsthis has nothing to do with my point, which was that you cannot selectively disregard
>below a certain threshold in relation to this equality, then that class is
>in fact underpowered or less enjoyable to play. If all the classes were
>equally balanced then the percentages of each across such a large base would
>be effectively equivalent to 100/14. The unmistakable fact that it is not
>is analytical proof that the classes were not balanced in terms of power
>level, usefulness, and enjoyability. Apparently someone at Verant finally
>realized this which is why we see so many intensive changes recently.
>That's why I laugh whenever someone says that bards are overpowered. TheIf a lot of people don't know all that bards can do, then a major reason there aren't more
>statement is ludicrous on its very face. If that were true, in a game
>dominated by the mechanics of level advancement and ability to overpower
>foes, then there would be more than the flat (100/14)% bards. There are
>not. It is not because bards are some great secret either. Sure a lot of
>people don't know all that bards can do, but that is because it takes far,
>far more work to play a bard than any other class. Probably why I like
>them, they are much more challenging. Anybody can hit autoattack and the
>occasional taunt, bash, or kick hotkey.
>
> Kit