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Message ID: 24031
Date: Tue Feb 27 13:29:09 GMT 2001
Author: Christopher Sanders
Subject: RE: [eqbards] Bards and Pulling


Heh...I'll keep all that in mind.

We were in the courtyard, and had cleared it out no problem, when our monk
camped. So, I got nominated to pull. I walked up to the doorway of the
crypt, and inside was full, one in each little alcove. I stood just outside
the doorway, targeted the first one on the left, and started lull. Resist.
She ran around the back of the railing, aggroing each mob in each alcove the
entire way around. Since most were casters, well, I didn't last long. :)

At

-----Original Message-----
From: Donny Dane [mailto:ddane01@...]
Sent: Monday, February 26, 2001 9:14 PM
To: eqbards@yahoogroups.com
Subject: Re: [eqbards] Bards and Pulling


Dalnir's is easy to pull...

here's the trick...

use a flute/mino horn/what have you, to lull with (don't know if it really
helps, but seems to)
oh, and my unbuffed cha is about 108, buffed i sit between 116 and 148,
depending on buff/who/level/etc.

now that you have your targets (up to 3, sometimes 4) lulled, target the
nearest one, and charm it. do a /pet guard me and stand there, until it
decides to wander over. be ready to be beat on a bit. shuffle down the
hall, recharm, rinse/repeat. warn your group that it will be a pet when it
shows up, so don't start nuking until it decides it wants to turn you into
blueberry soup.

Charming a pet, and not getting too far ahead of it keeps it off the 'long
way around' path where it can collect friends to come make you unhappy.

If you get a resist, well, IF you are really lucky, and you are in a 'safe'
pull spot (i know, there aren't many, but you got there without attracting
too much attention), fire a charm off. AS SOON AS IT LANDS, sit your butt
down, and camp. You have 18 seconds leeway before charm breaks (hopefully),
and 12 seconds for the mobs to run around and come agro on you. With the
pathing in Dalnir, you can make it maybe 1/3 of the time, especially if they
decide to take the really long way around.
Second option: curl up in a ball and wait to die. Don't mob your group!
They'll be much more likely to have you around than if you train them.

Have Fun
MacGrough Mich'Rathe
35th Level (37 songs?) Bard on Sol Ro

----- Original Message -----
From: "Christopher Sanders" <christopher.sanders@...>
To: "Eqbards (E-mail)" <eqbards@yahoogroups.com>
Sent: Monday, February 26, 2001 3:19 PM
Subject: [eqbards] Bards and Pulling


> Outdoor pulling is no problem, when grabbing wandering mobs, but correct
me
> if I'm wrong, but we are *not* dungeon pullers, correct? As in, pulling
one
> mob out of many.
>
> I refuse to pull in Dalnir's now. Last time I tried, the first lull on
the
> first mob was resisted...and it took the long way around to get me. So
many
> casters, I was dead faster than I could warn the group. With that less
than
> stellar record, even contemplating trying to lull 2 or 3 before pulling 1
is
> less than appealing.
>
> I don't think I'm missing anything, but just wanted to check here, and
make
> sure. :)
>
> Atonal
>
> Please send submissions for the eqbards newsletter to lol@...
with the subject submissions.
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>


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