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Message ID: 2407
Date: Thu Jun 24 23:16:34 BST 1999
Author: jjb@xxxx.xxx
Subject: Re: Boat Problems


Kinda off the debate here, but if you let the boat "run you over" you will
appear on the lower deck, inside the boat.


Tristine - Povar

At 05:57 PM 6/24/99 -0400, you wrote:
>From: "Wayne Sheppard" <mrwayne@...>
>
>There is a huge difference in using the "programming internals to further my
>ability" as opposed to getting yourself out of a jam because the game is
>Bugged or is not realistic enough.
>
>The boat dropped me into the water 5 seconds from the ButcherBlock zone. I
>can verify this because on my second trip I saw the rock that I had swam to
>just before the boat zoned. Now that I am in the water, I have two choices.
>How would you "Roleplay" this?
>
>I can try to swim to Butcherblock or swim all the way back across the Ocean
>of Tears to the dock to catch the next boat. I realize that Butcherblock
>is much closer. So I use my Sense Heading and examine the sun/moon to
>figure out which is East. Then I head in the opposite direction (because
>the zone was put in backwards). Soon I realize that I am not making any
>progress. There is some invisible shield blocking my progress. The boat
>passes through this shield with no problems. Well, I'll swim back to
>Freeport. After a long swim I find the same shield is blocking Freeport.
>OK, so I'll hail the boat as it comes by and the boat will stop and rescue
>me. Here it comes. Everyone on the boat sees me and is yelling. But the
>boat doesn't stop. No one bothers to throw a rope down to me. It just
>leaves me in the ocean.
>
>You might think that was roleplaying, but I don't. Even if I accepted your
>mythical wave that "knocked" me off the boat, I still can't do any of the
>other things that I would want to do that would extract myself from this
>situation. I consider the game's roleplaying options "broken" at this point
>so I see no problem with using /loc in this situation, even for the die-hard
>roleplayers.
>
>
>I actually /petitioned a GM and got moved to the island with the dock.
>
>
>Wayne
>
>
>
>> From: Bob Stewart <bstewart@...>
>>Subject: Re: Boat Problems
>>
>>In my mind I can justify gadgetry that is intended as part of the game or
>>is separate from the game but can in a reasonable way be considered part of
>>the game, such as this mailing list or externally obtained maps. Mailing
>>lists and maps are straightforward ways for people to exchange information
>>and can be kept somewhat in game.
>>
>>My problem is using programming internals to further my ability to beat the
>>computer program. That's not the game I want to play. It's too much like
>>disassembling code to decypher the operating system so I can write whizbang
>>programs of my own, or getting playing hints by printing out all the text
>>messages from the software. That's playing the computer system, not the
>game.
>>
>>/loc and the grid system are program mechanisms, not a game world feature.
>>
>>This is an old, familiar argument. I've had it before about exploiting
>>rule glitches in live roleplaying games. Some people do because they get
>>more power. Others won't because they want to play the fantasy game, not
>>the external rules. I'm of the latter group and as a game rules designer
>>tried to eliminate the abilities of the former.
>>
>> Bob
>
>
>
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