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Message ID: 2415
Date: Fri Jun 25 00:23:25 BST 1999
Author: Garramone, Michael (CCI-Las Vegas)
Subject: Re: Instill doubt & Mana song strategy


all i am saying is that when we went into the avatar room in cazic, or now
go into the king hall of solusek B or the tower in lower guk, etc. there are
two things imperative we look for: at least one healer and someone who can
group gate. otherwise it is not only hard but nearly impossible to
adventure deep into dungeons.

Shada

> -----Original Message-----
> From: John Kim [mailto:kim@...]
> Sent: Thursday, June 24, 1999 4:04 PM
> To: 'eqbards@onelist.com'
> Subject: Re: [eqbards] Instill doubt & Mana song strategy
>
>
> From: John Kim <kim@...>
>
> On Thu, 24 Jun 1999, Garramone, Michael (CCI-Las Vegas) wrote:
> >
> > as far as the decision to play heal or mana song, i find
> the same thing,
> > that everyone wants the mana song instead of heal, because
> your healer's
> > meditate combined with the mana song allows them to heal
> the group faster
> > than your healing song. if you are in a group with no
> healers, you got
> > bigger problems hehe.
>
> Fighting without a healer is not that much more difficult.
> Everyone has to know what they are doing and be ready to stop
> attacking if they're getting beat up more than the others. A
> paladin, rogue, and I did pretty well in Cazic like this,
> picking off one or two (sometimes three) of the lesser mobs.
> I had my songs that could taunt, the rogue had backstab, and
> the paladin was doing some nice damage with his SBH and double
> attack. We certainly had to stay more alert during combat,
> monitoring each others' health and backing out or taunting as
> needed, but were able to do pretty well there (didn't die, got
> lots of loot and experience).
>
> Having a healer basically lets you be a little more sloppy
> with distributing damage, and take a little (or a lot) more
> risk in wandering away from the zone or fighting things you
> might not be able to beat.
>
> --
> John H. Kim
> kim@...
>
>
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