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Message ID: 24458
Date: Wed Apr 11 00:38:44 BST 2001
Author: Lomack
Subject: General Comments
>Great assist key. But the best line in that entire post was: "Rule 1, let the
> Charming in a group is the best thing to do on a 2 pull even if there is a
> chanter. Once you get good, the mob will be doing 90% of its damage on the
> party's main target, 10% on you. Thats a great tradeoff to 0-10% damage
> done to chanter/healer and mana spent mezzing.
>
> Here is my "pet assist" hotkey, it works great. Rule 1, let the group know
> what you're doing, and make sure its ok with the enchanter. Most are happy
> for the mana you save them. Type A enchanters will not be happy, so then
> just let them mez the mob...
>
> Ok 2 Pull comes, assist the puller and find out what mob he is killing.
> Target the non targeted mob and hit charm, once it sticks (very low resists
> if you have a good CHA) hit the "pet assist" hotkey.
>
> Once you get this down its easy to weave 2 other songs while doing this...
>
> "Pet Assist"
> /pet back off
> /assist <main assist name>
> /pause 3
> /pet attack
>
> The pet back off is not necesaary, but seems to help. Sometimes charms mobs
> will still attack other party members or pets, the pet back off will prevent
> this. It also lets the party know what you have charmed, since your pet
> will say something. THe down side is the second or so of melee you lose
> from your pet while he is waiting for the attack command.
>
> As a side not, /pet back off, is probably the best mem blur spell in the
> game.
>Caution is advised if your monk pulling, or any time in the pull group with
> I am also experimenting with using SoS in the pull group on raids. WIth the
> new heal rules, the most important part of raids (at least in my opinion) is
> keeping your clerics alive. Giving the tanks a few extra rounds to build up
> hate, could mean the difference... Clearly don't do this is you are feign
> pulling :)