Thanks for the info, Lomack. :)
I could be ok with the summoning part, but the gate and summon? That's
cheap. Heh...
Atonal
-----Original Message-----
From: Lomack [mailto:
lomack@...]
Sent: Wednesday, April 11, 2001 6:16 AM
To:
eqbards@yahoogroups.com
Subject: [eqbards] Re:Summoning Mobs
>I've not experienced summoning. Is anything able to summon you, over a
>certain level? If so, and I keep running away, will it just keep summoning
>me? Assuming, of course, I can run again after the initial
summoning...heh.
>
>I don't like that summoning thing...heh. Dangit! I'm supposed to be able
>to run away!!! :)
>
Any mob that is level 51+ can summon as an inate ability. There is no
known way to stop a mob from summoning unless its mezed. If you come
accross a 51+ critter and want to be able to get away....
1. If you don't do damage to the creature it won't summon you.
2. If the mob gets rooted it will summon anyone on its hate list, damage or
not.
3. The mob will always summon the person on the top of its hate list even
if they are in melee range all ready.
4. In general a mob can summon a player about every 30 seconds.
Some creatures use this as a tactic when they can't beat PCs fairly.
Summoning is why high level caster mobs present so much of a problem. Not
only can the casters gate when they are low on hit points, but once they
arrive at their bind point they can start summoning players individually
and solo killing. Thats why anytime your dealing with caster mobs 51+, you
stun when they are low. If your fighting stuff thats level 56+ mana tap,
don't waste your time with stun. Level 56+ caster mobs are practically
immune to stun and mez. About the only thing that works are knockback
effects and even then the creature can regain its concentration and resume
casting. So if your fighting a gateing/summoning mob thats 56+, mana tap
for all yoru worth.
Lomack
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