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Message ID: 24669
Date: Wed May 9 15:12:15 BST 2001
Author: Cranfill, Wendy
Subject: RE: [eqbards] Guild Loot Rules
> -----Original Message-----
> From: Matt DeBarger [mailto:mattdeba@...]
> Sent: Wednesday, May 09, 2001 6:04 AM
> To: eqbards@yahoogroups.com
> Subject: Re: [eqbards] Guild Loot Rules
>
>
> Don't these weapons and armors pass down the line when they
> get new ones?
>
> ----- Original Message -----
> From: "Cranfill, Wendy" <Wendy_Cranfill@...>
> To: <eqbards@yahoogroups.com>
> Sent: Tuesday, May 08, 2001 3:11 PM
> Subject: RE: [eqbards] Guild Loot Rules
>
>
> > Honestly for me its because since the release of Kunark and
> Velious, I've
> > seen our warriors and rogues outfitted in a dozen or more different
> weapons
> > each, approximately 3 sets of new armor and a dozen "uber"
> items while the
> > casters (especially int casters) sit around in jumpy and
> mana robes (which
> > in case you dont know really aren't goo). In our guild,
> Bards fall along
> > the same lines, they aren't considered "important" enough
> to go in on the
> > tank items so end up getting pretty much squat for their
> time and effort.
> > After a few months, its gets frustrating.
> >
> > Halana/Tani
> > Solusek Ro
>
>
>
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>