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Message ID: 24669
Date: Wed May 9 15:12:15 BST 2001
Author: Cranfill, Wendy
Subject: RE: [eqbards] Guild Loot Rules


Well, most of the armor/weapons in Kunark (other than the "Trak/VS" armor)
are Nodrop, all the items from VP are nodrop, etc. This means that most
often they can't be passed down. Yes, we DO pass down most items that
people remember. For example, I got a lodizal shield last night which means
I pass down my dragonscale cloak. Most often things get passed down but say
you have a good haste item on your back, and win another that goes on your
head and wear that one... and if the haste item on your back isn't really an
IMPROVEMENT for anyone else, they just kinda "keep it"... thats what gets to
me. but its also very tough to enforce.

Halana/Tani
Solusek Ro

> -----Original Message-----
> From: Matt DeBarger [mailto:mattdeba@...]
> Sent: Wednesday, May 09, 2001 6:04 AM
> To: eqbards@yahoogroups.com
> Subject: Re: [eqbards] Guild Loot Rules
>
>
> Don't these weapons and armors pass down the line when they
> get new ones?
>
> ----- Original Message -----
> From: "Cranfill, Wendy" <Wendy_Cranfill@...>
> To: <eqbards@yahoogroups.com>
> Sent: Tuesday, May 08, 2001 3:11 PM
> Subject: RE: [eqbards] Guild Loot Rules
>
>
> > Honestly for me its because since the release of Kunark and
> Velious, I've
> > seen our warriors and rogues outfitted in a dozen or more different
> weapons
> > each, approximately 3 sets of new armor and a dozen "uber"
> items while the
> > casters (especially int casters) sit around in jumpy and
> mana robes (which
> > in case you dont know really aren't goo). In our guild,
> Bards fall along
> > the same lines, they aren't considered "important" enough
> to go in on the
> > tank items so end up getting pretty much squat for their
> time and effort.
> > After a few months, its gets frustrating.
> >
> > Halana/Tani
> > Solusek Ro
>
>
>
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