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Message ID: 24688
Date: Thu May 10 16:18:28 BST 2001
Author: Cranfill, Wendy
Subject: RE: [eqbards] Guild Loot Rules
> -----Original Message-----http://docs.yahoo.com/info/terms/
> From: Garramone, Michael (CCI-Las Vegas)
> [mailto:garramone@...]
> Sent: Thursday, May 10, 2001 9:04 AM
> To: 'eqbards@yahoogroups.com'
> Subject: RE: [eqbards] Guild Loot Rules
>
>
> Aye without participation we could not kill the things we
> want to kill. I
> had become a casual player, or even less, so that is one
> reason I decided to
> go. Casual players can get loot, but it is only going to be
> after everyone
> else has what they want, and if you are lucky enough that the
> mob you want
> something off is still being killed.
>
> I don't think I would have been kicked out or anything, but I
> also wasn't
> contributing anymore. Most of the guild plays every night or
> at least 6
> nights a week from 5:30pm on. Recently it was asked (or
> ordered, however
> you want to see it hehe) that every member attend at least 1
> raid per week,
> which isn't much to ask at all but I wasn't even doing that
> much when I
> quit.
>
> Shada
>
> > I had seen one of your previous posts a long time ago on this
> > subject, but
> > couldn't find it. A very involved system. I'm guessing that
> > there aren't
> > any casual gamers in Afterlife, or if they are, they don't go
> > on raids or
> > if they do, they just know they will not get any loot.
> >
> > It definitely slants rewards to the full time player: Keep up
> > or drop out.
>
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