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Message ID: 24723
Date: Mon May 14 21:28:58 BST 2001
Author: Robert(Bob) Smith
Subject: Re: Charm Change


> However if that was a concern you'd merely let charm drop
> before the other mob dies...
>

This sounds like a good idea, until you realize what you are really
saying. Let's say, Gaelthorne, the bored Bard is soloing. Now, I am
lucky and I find two mobs with 2000 hp each (hey, it's just an
example, go with it.)

I charm MOB A to fight MOB B, when MOB B is down to 500 life, I go in
for the kill. If I use MOB A to finish the fight, I get half exp (As
far as I know -- I believe this to be true.). If I let charm drop and
kill MOB B, MOB B will disappear and I will get NO exp. Why is this?
Simple, 1500 HP of damage is assigned to a MOB (remember the guards
in the newbie areas?) If you are outdamaged by a MOB, say bye, bye to
the exp.

Gaelthorne,
Xegony