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Message ID: 24728
Date: Mon May 14 21:41:52 BST 2001
Author: Windleaf Mistsong
Subject: Re: [eqbards] Re: Charm Change


At 08:28 PM 5/14/01 +0000, you wrote:
> > However if that was a concern you'd merely let charm drop
> > before the other mob dies...
> >
>
>This sounds like a good idea, until you realize what you are really
>saying. Let's say, Gaelthorne, the bored Bard is soloing. Now, I am
>lucky and I find two mobs with 2000 hp each (hey, it's just an
>example, go with it.)
>
>I charm MOB A to fight MOB B, when MOB B is down to 500 life, I go in
>for the kill. If I use MOB A to finish the fight, I get half exp (As
>far as I know -- I believe this to be true.). If I let charm drop and
>kill MOB B, MOB B will disappear and I will get NO exp. Why is this?
>Simple, 1500 HP of damage is assigned to a MOB (remember the guards
>in the newbie areas?) If you are outdamaged by a MOB, say bye, bye to
>the exp.
>
>Gaelthorne,
>Xegony

Aren't you supposed to charm your victim before you kill it to clear it's
exp history list? I thought this would ensure that you got the exp.

---Windleaf