Greetings and Welcome to the EQ Bards Mailing List, a mailing list 
dedicated to all for and about the Bard in EverQuest.
This list will be posted semi-regularly, and updated as often as is needed.
05/08/2001 - Updated the weapon and armour lists.  Again.  If you have any 
other instruments or weapons that should be added, please send the details 
to the list (with spoiler space, please)
If you have any suggestions, corrections, or  frequently asked questions, 
please let me know.
         First, some basic rules:
         (Common sense stuff, really)
1) Stay on Topic (as much as possible).  While we do often stray off the 
path of Bard-related stuff, lets try and keep the material "of-interest" to 
our readers.  Ex: Discussions of DoT nerfing are acceptable, because Bards 
have DoTs.  Discussions of Rogue Poison recipes are not.  Discussions of 
Quests and items are okay, as long as you make an attempt not to spoil 
someone else's fun. Use [Spoiler] in the heading, or put spoiler space 
(several blank lines) to let people know in advance.  If you MUST post 
something off-topic, please make it brief and put [OT] in the header.
         Deliberate spam will NOT be tolerated, and any person doing so 
will be immediately reviewed for warning, removal or banning.
         On a related note, if you notice that your topic is straying from 
the original thread, please change the subject header.  Example: RE: 
Mistmoore Battle Drums becomes: re: Fighting undead as a Bard (was RE: 
Mistmoore Battle Drums) For those of you receiving the digest version, if 
you can make an attempt to change the subject field to something 
appropriate, that would help those of us not digesting our mail better pass 
it ;)
2) No Flaming.  Not all of us share the same opinion as you do, but please 
be considerate of one another.  Take a moment to read through, and then 
make sure someone hasn't already responded before posting hastily.  We're 
all human, and no one likes to be called names.  If you simply MUST insult, 
badger or degrade someone, DO IT PRIVATELY.
3) There is no Rule Number 3.
4) Watch for "KABONG!"s.  KABONG! is an old list-term for a thread that is 
being forcibly killed.  This sometimes happens when a thread has 
degenerated sufficiently off-topic to no longer be valid for this list, or 
when the subject matter has become too inflammatory to be discussed.
Kabongs generally only occur in extreme situations.
5) No Attached Files!  If you wish to share with us your latest picture, 
some nifty article or the Happy99 worm, please simply include a link within 
your email to an appropriate place online.  If you have no access to such, 
email the file to me, (except viruses ;) and I will post it for you, and 
follow up to the list with the URL.  Small infractions will probably be 
overlooked, but let's try to be considerate of our European readers who 
have to pay by the minute to download their mail.
6) Be Considerate of Others! Please keep "me, too!" posts to a minimum, and 
try not to quote more of the message than necessary (although you 
should  always make sure that the message you are sending is properly 
referenced, so that people reading the messages out of order are not 
completely lost.  And try not to abbreviate too much, or use strange 
"slang" or incomprehensible euphemisms.  Plain, clear speech is much more 
effective, and will cause fewer "WTF?!" messages...  Also, use spoiler 
headings and/or spoiler spaces when presenting Quest hints or weapon details.
7) Remember that, according to Verant's new policy, anything you say can 
(and apparently will) be held against you.  Our email list is private as 
far as posting privileges, but the archives are open for public 
viewing.  So please, if you have an active EQ account, don't send anything 
to this list that's likely to get you banned.
Okay, enough rules.  Now for some Frequently Asked Questions!
Q: I keep seeing all these abbreviations: "DoT", "DD", "PGT", "MM", "GZ" - 
What do they all mean?!
A: Well, the best way to learn is to check out the EverQuest Glossary at 
http://amtgard.pinkpig.com/everquest/eqglossary.htm (shameless 
plug).  Briefly, those four terms mean "Damage over Time" (refers to 
spells/effects that do damage every few seconds for a while, instead of all 
at once), "Direct Damage" (refers to spells/effects that do all their 
damage at once), "Polished Granite Tomahawk" a nice weapon,  "MM" is 
Mistmoore, a mid-to-high level zone near Lesser Faydark, and GZ is Geoffrey 
Zatkin, the
Verant Designer in charge of spell balance (and thus a frequently consulted 
individual when it comes to our songs....)
Q: What is "twisting" (or "weaving," "stacking," or "harmonizing"), and how 
do I do it?
A: "Twisting" is the most common name (although much deprecated by those in 
favour of more "period" terms) for singing multiple songs at once - or at 
least making it seem that way.  The short explanation is to stop one song 
and immediately start another one, repeat as necessary.  Since most song 
effects have a duration of about 6 seconds, you have time to weave as many 
as three (and I've even heard tell of four!) songs at once before the first 
wears off, gaining the effects from all of them at once. The long 
explanation, complete with illustrations, can be found here:
http://users.erols.com/gww6e/eq/HOWTO-twist-bard-songs.html
        (thanks Tork@Nameless).
Q: What song do I get at <foo> level?  What does this song do?
A: Well, again, shameless plug time: The EverQuest Bard's 
Guild  (
http://amtgard.pinkpig.com/everquest/eqbard.htm) has a list of
spellsongs, however, most people seem to prefer detailed statistics, so let 
me refer you to 
http://eqsongs.com/  (The Bardic Song Analysis page), 
compiled by Rokenn Swiftsong.  Also, the Soerbaird is a wonderful site: 
http://www.sok.org/soerbaird/, and the Concert Hall seems to have a good 
collection of Bards posting on the message boards: 
http://www.attcanada.net/~reaper/, and the EQ Diva website is a great new 
resource: 
http://www.eqdiva.com/
(Anyone want to suggest any other sites?)
Q: What do instruments do?
A: Some songs have associated instruments.  Playing this instrument will 
generally enhance the song by as much as 50%, but this is also related 
to  your relative skill with the instrument.  Also, instrument skill is 
partially responsible for failure rate of related songs.  To avoid missing 
notes, even when singing, keep your instrument skills maxed out.
Q: Are there any magical or "Unique" instruments for Bards?
A: Yes, there are several known "special" instruments in the 
world.  Arranged by Strings, Percussion, Brass, Wind, in apparent order of 
value.
             Lisera Lute (Unknown) Stringed instrument, used in 
quests.  Not known if it has any bonuses.
             The Lute of the Gypsy Princess (also found on Mynthi Davissi 
in Mistmoore) which has about a 5% improvement on stringed songs (only 
really noticeable after 47th level).
             The Gypsy Lute (different from the Lute of the Gypsy Princess, 
in that it is for a specific quest), which has about a 5% improvement on 
stringed songs (only really noticeable after 47th level), and +5% Magic 
Resistance.  It's found in the same area as the Lute of the Gypsy Princess 
(above), but on the generic Gypsy Musicians.
             Lyendlln's Lute (Found in the Siren's Grotto on an unknown 
mob) Stringed instrument that adds +10 AC, +25 HP, and enhances stringed 
songs by about 20%.
             Kelin's Seven Stringed Lute (Found in the Plane of Hate on 
Maestro of Rancor) which adds +9 DEX, +15 CHAR, +9 AGI.  It also seems to 
add about 20% to stringed songs.  Also called the  "Maestro's Lute."
             Lyran's Mystical Lute (Found in Veeshan's Peak on Silverwing) 
Stringed instrument that adds +10 STR, +10 DEX, +10 INT, +15 CHA.  It is 
unknown what bonus, if any, it gives to Stringed songs.
             Lute of the Howler (Found in Velketor's Labyrinth on Khelkar 
Icepaw) Stringed instrument that can be held in the primary, while a weapon 
is wielded in the off-hand. Appears to give about a 15% increase to 
stringed songs.  Has Effect: Illusion Werewolf (+100 attack, +30 STR, +40% 
Haste)
             Drums of the Beast (Found in Siren's Grotto on a Shimmering 
Spirit) Percussion instrument which appears to have a permanent Enduring 
Breath effect while held.  It is unknown what bonus these drums give to 
percussion songs (although it's rumoured to be VERY high).   It can only be 
held in the primary slot.
             Mahlin's Mystical Bongo's (Given by Baenar Swiftsong in South 
Karana) Percussion instrument - gives no statistic enhancements, but does 
appear to give an 8% improvement for drummed songs.  This is part of the 
Bard Epic Quest, resulting in the Singing Short Sword.
             The Mistmoore Battle Drum (found on Mynthi Davissi in 
Mistmoore) Percussion instrument - which increases the effects of most 
drummed songs by about 15%.
             Walrus Skin Drum (Found in Siren's Grotto on unknown mob) 
Percussion instrument, which increases the effects of most drummed songs by 
about 23%.
             Sharkskin Drums (Found in Kedge Keep on Coralyn Kelpmaiden) 
Percussion instrument - which appear to increase effects of drummed songs 
by about 25%.
             Nostrolo's Tambourine (Earned via Quest in Firiona Vie) 
Percussion instrument - which gives +5 INT, as well as adding 20% to 
drummed songs.  And, hey - it's NO DROP! (This is a good thing)
             Selo's Drums of the March (Found on Nagafen in Nagafen's 
Lair)  Percussion instrument - which increases the effects of most drummed 
songs by 35%.
             Alluring Horn (Found on Quag Maelstrom in the Ocean of Tears) 
Brass instrument - it appears to negatively impact songs.  Don't use 
it!  It's part of the Bard Epic Quest, resulting in the Singing Short Sword.
             Conch Shell Horn (Found in Velious, in the Siren's Grotto and 
Cobalt Scar on Sirens) Brass instrument, appears to give about a 5% bonus 
to brass songs.
             Immaculate Shell Horn (Found in Velious, in the Siren's Grotto 
and Cobalt Scar on unknown mobs) Brass instrument which adds +15 CHA, but 
has a penalty of -8  STR. It appears to have about a 15% bonus to Brass songs.
             Denon's Horn of Dissonnance (Obtained through a Plane of Air 
quest - Bard Test of Brass) Brass instrument, which adds +5 STR, +5 INT, 
+10 CHA, +50 HP.  It does not appear to give any increase to Brass songs, 
however, unlike most instruments, you can wield a weapon while holding this 
one.
             McVaxius' Horn of War (Found on Lady Vox in Permafrost) Brass 
instrument, which adds +9 INT, +9 DEX, +15 CHA and increases Brass song 
effects by 15%.
             Lianna's Flute (From Regis the Reverent, used in a Cleric 
quest) Wind instrument - no known special effects.
             Lyssa's Darkwood Piccolo (Found on Cazic Thule) is a wind 
instrument.  Not sure if it  has any added effect.
             The Unicorn Horn (found on Equestrielle in Lesser Faydark), 
acts as a Greater Lightstone while held, as well as a wind instrument. It 
also has 5 charges of Purge.  It may have up to a 10% bonus on wind songs.
             Faun Flute - (From Fauns and Faun Stewards in the Wakening 
Lands) Wind Instrument that gives +6 CHA, but no other known bonuses.
             Aglimente's Flute of Flight (Formerly obtained through a Plane 
of Air quest) Wind Instrument that gives +4 STR and +2 INT, but it is 
unknown if it adds any to wind instruments.
             Flute of the Sacred Glade (Found on Prince Thirneg on the 
Plane of Growth)  Wind instrument that adds +4 WIS, +8 CHA and +10 vs 
Disease.  It does not appear to add any bonus to wind songs.
             Minotaur Horns (Found on Minotaurs in Steamfont and the Gorge 
of  King Xorbb) *wind instruments* (not Brass) which appear to add about 
15% to wind songs. They are also easily found, and lighter than flutes.
             Brahhm's Horn (Found in the Gorge of King Xorbb on a named 
Minotaur) Wind Instrument - which is exactly like a minotaur horn, and adds 
15% to wind songs.
             Scorpion Pincer (Found on scorpions in the Field of Bone), 
which adds 15% to wind songs, and has the appearance of a Minotaur Horn.
             Broken Minotaur's Horn (from the Minotaur Lord in Steamfont) 
is a wind instrument like regular minotaur horns, however, it is heavier 
and adds +10 to SV. vs Poison, and it's No Drop!
             Ervaj's Flute of Flight (Obtained through a Plane of Air Quest 
- Bard Test of Pitch) Wind instrument which adds +8 STR, +10 STA, +5 INT, 
+10 CHA, and enhances wind songs by 60%.
      * * * Note: The Lizard Scout Fifes (Found on Lizard Scouts in the 
Feerrot) and the Froglok Escort Fifes (found on Froglok Couriers in the 
Swamp of No Hope) are quest items, and not playable instruments.
             There are new instruments still being discovered, so if you 
find any information, or have a correction to this list, PLEASE let me know!
Q: What's the difference between a Lute and a Mandolin?
A: Weight and cost.  Mandolins are lighter, but a little more expensive.
Q: What's with all these instrument parts I keep seeing? (Unfinished horn, 
lute strings, mouthpiece, raw bamboo, etc.)
A: Nobody knows.  Rumour has it, there was to have been another tradeskill: 
"Instrument making", but nothing has ever been confirmed.  In the meantime, 
don't accidentally buy an unfinished horn, because believe me, they just 
don't play the same.
Q: What ever happened to the Practice Lute and Small Brass Trumpet that 
were supposed to be mid-level bard instruments?
A: These items were never added to the game, and they apologized for saying 
that it was.
(Gordon Wrinn, October 10, 2000 on General Discussion Board)
Q: Are there any good quests for a Bard?
A: Yes, there are many "good" quests for Bards, although much better ones 
are found by completing other class-specific quests.  Allakhazam's Quest 
Spoiler Database is probably the single-most complete compendium of quests 
there is - 
http://eqdb.allakhazam.com/quest_search.html
Q: Where IS Fabian???
A: He's in East Freeport in the Grub and Grogg Tavern by the docks.  But 
trust me - it's just not worth it.
Q: When I get Dual Wield, will I be able to play an instrument while 
swinging a sword?
A: Unfortunately, no.  While instruments are off-hand only items, they are 
also considered two-handed.  Besides, it's ever-so-much more fun to bash 
monsters with your lute, dontcha think? (Sylly! WEP!)
Q: What's the best weapon/armour/equipment for <foo> level?  Where should I 
hunt at this level?
A: Okay - time to ask the list ;)
Q: Are there any magical or "Unique" weapons especially for Bards?
A: Yes, while Bards can take advantage of many different weapons, there are 
several known Bard-specific weapons in the world:
             Whistling Dagger (In the Mines of Nurga off of unknown mob) 
Piercing 6/25. +1 AC.
             Blade of Fiery Lamentations (In Kaesora off of Strathbone 
Runelord) Piercing 5/18. Procs Fingers of Fire (AE  28 damage)
             Sainy's Claw (In the City of Mist off unknown creature) 
Piercing 6/19. +10 AC, +3 INT.
             Sainy's Singing Dagger (In Temple of Droga from unknown mob) 
Piercing 7/22. Procs Symphonic Harmony (Lowers mobs "Hate" to the Bard.)
* NEW * Sionachie's Partisan (In Karnor's Castle from the Caller of Sathir) 
Piercing 9/19. +2 INT, +6 CHA, +5 MR.
             Breath of Harmony (In Old Sebilis from the Blood of Chottal) 
1H-Slash (Primary only) 10/18, Effect: Niv's Melody of Preservation.
             Harmonic Dagger (In Karnor's Castle off Drolvarg Warlord) 
Piercing 10/21. Procs Tishan's Clash (55 damage, 4 second stun)
             Harmonic Spear (Bard's Test of Harmony in the Plane of Air) 
Piercing (Primary only) 10/21. +5 STR, +5 DEX, +5 CHA. Procs Chant of 
Battle - bugged.
             Symphonic Saber (In Chardok off of multiple creatures?) 
1H-Slash 11/23. +5 INT, +10 CHA. Procs Symphonic Harmony (Lowers mobs 
"Hate" to the Bard.)
             Melodious Truncheon (In Charasis off of Bile Sentinel) 
1H-Blunt 11/23. Procs(?) Melodious Befuddlement (Stun effect).  Appears as 
a Lute.
             Evensong (In the Plane of Hate off of the Maestro of Rancor) 
1H-Blunt 11/25.
             Six Note Blade (In the Plane of Hate off of the Maestro of 
Rancor) 1H-Slash 11/25.
             Singing Short Sword (Epic Quest reward) 1H-Slash 16/26 +15 
STR, +10 DEX, +5 STA, +20 CHA, +100 HP, +10 to all SV.  Procs Dance of the 
Blade (55% haste +str +atk)
Q: What kinds of armour should I look for, specifically made for Bards, and 
what does it look like?
A: There are seven sets of Bard-specific armour.  All use the plate-armour 
graphic set.  The number in parentheses after the armour is the suggested 
level for acquiring (although with good guild help or twinking, earlier is 
possible).
    Lambent Armour (20+), which is available through a series of quests in 
the Temple of Solusek Ro is a deep, rich blue.
    Imbrued Armour (46+), which comes from the Plane of Hate, is a strong gold.
    Singing Steel(40+), found on various high-powered mobs in Old Sebilis 
and Karnor's Castle in Kunark, is a sea-foam green.  Singing Steel pieces 
also have right-clickable effects associated with most of the pieces.
    In Velious, you can quest for two of the remaining four:
    Resonant (50+), another deep blue armour, which is quested for in 
Thurgadin;
   Troubador (55+), which is quested for in Kael Drakkal, and originally 
came in a teal guardian armour look, however, in a recent patch it was 
retinted to a more burgundy shade.
   Melodic (50+), which is found in the Plane of Growth, uses the guardian 
armour look, and comes in shades of grey or silver.
   High Sun / Twilight armour(55+) (they changed the name and colour 
recently) is dropped in Skyshrine.  It used to use a yellow guardian armour 
look, but when they changed it to Twilight armour, they changed the tint to 
dark grey.
Q: What are "Hotkeys" and how do I create them?
A: You'll notice that in the lower left side of the screen you have 6 empty 
boxes with the number "1" and two arrows above it.  This is the "hotkey" 
box.  Initially, hotkeys default to the numbers 1-6 on your keyboard, but 
you can reconfigure that through the options settings.  Songs, spells, the 
spellbook, socials, and inventory boxes can all be made "hotkeys". To 
create a "hotkey", LEFT click on the box/spell/icon you want and HOLD it 
down.  After a second, the box will magically "lift up" and attach itself 
to your pointer.  Simply "drop" the new box onto the appropriate hotkey 
slot, and blammo! Instant hotkey.  Now, whenever you press the associated
hotkey button, you will activate the song/spell or action in that slot. 
Inventory boxes do NOT "activate", putting them in your hotkey bank is 
simply to avoid having to open your inventory to swap items in combat.
Q: Why would I want to swap items in combat?!
A: Well, not just in combat, but by placing inventory slots (General 
inventory slots, or worn/wielded slots will work.  Bag slots will NOT) into 
your hotkey bank, you can grab (for example) your sword and swap it with an 
instrument in order to heal faster, run faster or whatever.  PRACTICE THIS 
MANEUVER!!!  You *WILL* drop your weapon or instrument at least once, and 
more likely several times, so practice practice practice!  And if you *do* 
accidentally drop something, don't panic, just back up, grab the item and 
run like crazy.
Q: Why can't Bards do <foo> as well as <other really buff class>?
A: Well, simply put, we're the "Jack of all Trades, Master of None." This 
means that, while we can do so many different things (sneak, dual wield, 
pick locks, safe fall, etc. etc.) we're not meant to be masters in any of 
them, so you may notice certain skill caps (such as 40 for Forage and 75 
for Sneak, etc.) that mean that you will never be incredibly good at these 
skills.  Be thankful that you get them at all.
Q:  Is it true that The Jig of Vigor song increases mana regeneration speed 
for your party members?
A: No.  Here - let me emphasize that: NO!!!!!  What the Jig does is 
increase the rate of  Stamina Regeneration every six seconds and hence the 
display of the Stamina, Health, and Mana bars to show this 
increase.  Without the song playing the bars are refreshed every eight 
seconds.  The ultimate effect of this is that the mana bar "moves" every 
six seconds instead of every eight seconds so it APPEARS to be moving 
FASTER.  In actuality - it is moving 75% of the distance it would move if 
it waited the other two seconds.  So bottom line, it LOOKS like it is 
regenerating faster but it does not.  If you don't otherwise have a need to 
regenerate stamina, you are wasting a memorized song slot.
   Or you can just use GZ's short answer: "Urban Myth - Jig only gives 
fatigue back."
(Geoffrey Zatkin, Archmage of Norrath [And Verant Game-designer], November 
18, 1999, in a letter to Rokenn Swiftsong)
Q: Why is there no Icon for the Bard Mana Song (Cassindra's Chorus of Clarity)?
A: "There are different types of Bard Songs. Most Bard Songs leave an icon 
on your character because the song has a duration - usually 5 to 15 
seconds. Each time the Bard sings the song she renews the duration - this 
means that a Bard who continues to sing the song can potentially keep the 
song effect going indefinitely.
   Some Bard songs do not have durations - you receive the effect when the 
Bard sings it, but will not get another "dose" until she sings it again. 
Cassindra's Chorus of Clarity (the mana song) is one of these songs - it 
does not have an actual duration, so you don't get an icon on your screen."
(Geoffrey Zatkin, December 2, 1999, in "Arch Mage Answers" 
http://everquest.station.sony.com/everquest_h_archmage.html )
Q: Does Shauri's Sonourous Clouding work against undead?  Why does it work 
sometimes and not others?
A: Shauri's Sonourous Clouding has been posited to work differently from 
other invisibility effects in that it is level-based.  It appears to work 
against anything - but only if that thing is of a certain level or 
below.  This is still being hashed out, but the best solution is to con 
everything you see while "clouded."  If it cons indifferent, you're 
invisible to it.  Otherwise, RUN!
Q. Why can I never gain any experience in 2-handed slash or 2-handed blunt?
A. Although Bards have these skills, and even though they appear on 
the  trainer, you can never train 2-handed skills as a Bard.  This is 
apparently just something left over from Beta.
Q. What are the most important stats as a Bard?
A. Well, because no matter what I answer, someone will disagree with me, I 
will say this:  No matter what your starting stats, odds are, you will 
eventually be able to balance any deficiencies out with magic items and 
jewelry.
Q. What's the command for <foo>ing?
A. Well, I don't know how to foo (not sure that I want to) but there is a 
nearly complete list of commands at (shameless plug one last time) 
http://amtgard.pinkpig.com/everquest/eqcommands.htm
        Okay, well, this FAQ is pretty long as it is - and I've run out of 
questions.  If anyone has any suggestions for the next version, please feel 
free to send them my way.
Talies the Wanderer
Assistant Moderator
(FAQ Last updated 05/08/2001)