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Message ID: 24790
Date: Wed May 23 08:59:50 BST 2001
Author: Nygaardr, FC3
Subject: RE: [eqbards] Re: Charm Change


Seafurrys would blow esp with the Corrupted ones spawning too (lvl 51 or 52
something like that, they summon I know that much.) Your right not a lot of
room to roam around. I know some of the walrus were still blue to 54, might
be a good spot, lot of roaming stuff though. If you fight around the area
of the Ghost (some ghost dwarf there at a camp) doesn't seem to be much that
roams by there.

Mu

-----Original Message-----
From: Windleaf Mistsong [mailto:windleaf@...]
Sent: Tuesday, May 22, 2001 2:03 PM
To: eqbards@yahoogroups.com; 'eqbards@yahoogroups.com'
Subject: RE: [eqbards] Re: Charm Change


Our charm is limited to either max 51st level or bard's current level,
whichever is lower.

Ice Giant spawn is definitely doable, but for the work, I'd rather have a
zone full of ice giants such as in Velious. Also, the IG's outside of perma
are almost always camped on Bertoxxulous. I definitely prefer places that
not a lot of people go to when charm-kiting. Besides wanting to avoid
running people over with my pet and intended victim, people generally try
to "help" me seeing me run away from a couple of mobs. This usually
disrupts my timing and actually requires more work on my part, especially
if they taunt one of the mobs off or snare one of them.

But thanks for the suggestion. I've thought about trying seafuries out in
OOT, but they walk to the interior of the island when wounded and aggro
other seafuries. Hmm, also tends to be a lot of people around there as
well. I don't know anything about timorous deep either. I'm sure there's
good hunting out there as I hear druids do some quad kiting out there.

---Windleaf

At 03:59 AM 5/22/01 -0200, Nygaardr, FC3 wrote:
>Not a bard so I am not sure. What is the lvl limit on what you can charm at
>50? The two giant Ice giant spawn is nice in perma. 6 Minute spawn timer
>and great money to be made. Just a thought.
>
>Mu
>
>-----Original Message-----
>From: Windleaf Mistsong [mailto:windleaf@...]
>Sent: Monday, May 21, 2001 6:18 PM
>To: eqbards@yahoogroups.com; eqbards@yahoogroups.com
>Subject: RE: [eqbards] Re: Charm Change
>
>
>
> ><P> With the charm nerf, the whole deal just got a lot
> >harder.  I really don't see charm being that
> >great of a solo tool anymore -- feel sorry for those
> >younger bards because the charm Choon and Froon deal
> >just isn't going to happen anymore.  </P>
> ><P>A few levels ago a Pally friend and I aggroed them
> >passing thru WK and I used charm -- the whole fight
> >took me down less than one bubble and he hardly got
> >hit at all.  I'll never forget how impressed he
> >was when I told him taking them both is a bardic rite
> >of passage that most of us do in our high 20s. 
> >Guess those days are gone...<BR></P>
>
>Hi all,
>
>Just to help alleviate the fears of any young bards that "charm kiting" is
>dead or too difficult, I just wanted to say that I think it's still alive
>and well. I'm a very experienced charm-kiter and have gotten to level 50
>(yay!) primarily as a solo kiting bard due to my real life commitments, but
>as I've mentioned previously, with some practice anyone can get good at
>this.
>
>I've recently been emptying the giant fort in the Eastern Wastes with a mix
>of charm kiting and chant kiting whenever I pass by. Anyway, it's just the
>same ol, same ol. Charm one and restart selo's, press my "target nearest
>npc" key, press my "/pet attack" social, retarget my pet and wait for charm
>to break. Once it does break, I repeat the process over and over and over.
>Yea, kind of boring, but if you only have about 90 mins at a time to play,
>it's a decent way to get exp and some money.
>
>The only thing the "nerf" really affects would be when you have a large
>group of creatures that you're kiting. I did run into some trouble when I
>accidentally aggro'd an entire hut plus a giant captain (4 creatures). I
>ended up dying (but I can blame that on my buddy kept distracting me asking
>me questions over my shoulder). Pre-nerf, it was much easier since the mobs
>would instantly turn on my pet. Having to try to reissue the pet attack
>command with this many mobs is much more dangerous now and allows for a
>very small margin for error.
>
>Some recommendations for what makes for a good charm kiting area:
>
>1) A nice quiet area where few mobs travel through
>2) A busy area nearby to get your intended victims
>3) Few trees
>4) Nice flat plains-like area
>
>I've got my "change views" key setup as my "+" key on my keypad. I use my
>keypad for movement, so this is very convenient for me. After I target my
>"pet" and send him to attack my victim, I press my "+" key 3 times. This
>gets me to the last external view before the first person perspective, so
>that I only have to press the key once to get back to this view.
>
>Some places that I had very good experience charm kiting:
>Rathe Mountains -- Great place for any high 20's to 30's bard. Can start
>with cyclopses and work your way up to hill giants. Just zone if you get
>too many (make sure you have a hot key warning people which zone you're
>pulling them to). Drawbacks: can be very crowded with players and you can
>end up going through hill giants so fast you clear the zone. Doesn't make
>you very popular.
>
>Karanas -- In your 30's, Froon and Choon were good for charm kiting and I
>think still are. The various griffenne's are lower, but they were helpful
>to kill stuff with. Mid 30's you can start using griffons and hill giants
>to clear things. Mid 40 I used grimfeather to kill stuff with (definitely
>keep your speed up against him) :-)
>
>Dreadlands -- In your 40's this is a decent place to fight. I had good
>experience charming primarily giants. But also found yeti's, spiders and
>drolvarg's to be charmable. The key to this place is finding a relatively
>quiet area. I had a couple of places I liked to use. 1 was just to the
>south of the tunnel that leads to the druid/wizzie ports. Another was just
>to the East of the same tunnel where there's a little shack that leads to
>the yeti caves, a nice little plains area with lots of things walking
>nearby. Lastly, I started pulling from the giant fort nearby. It usually
>not camped and is nice to get away from all the hubbub of the Frontier
Mtns.
>
>Lake of Ill Omen -- Mid 40's to 50. Here's my secret fishing hole. Well
>it's not all that secret, but it's some of the best kiting exp I've gotten
>and it's helped take me from my 40's to 50. When I was around 42 I had
>charm kited a pair of them and got an entire blue bubble of exp with each
>kill. They are in the bottom of the lake, and are usually in pairs. I've
>had a fishbone earring at the time (singing steel gauntlets now) and with
>my tambourine I could easily outswim the gobbies. I'd chant 1, and usually
>2 would come (chase view helps here). As I'd pull them to the shore I'd
>continue hammering the one I pulled with 2 chants. When we got to shore, he
>was usually down about 1/4 of a bubble. I'd charm him and have him fight
>his buddy. When he was low in life, I'd charm his buddy to kill him. Then
>I'd fear-kite or chant-kite the other to death. Fear kiting was good to use
>as it help keep up my combat skills. However, they can hit pretty hard so
>be wary. BTW, I had one blue bubble to go to get to 50. I killed 4 of these
>and dinged. The bloodgills have become more camped as time has gone on.
>Obviously the word is out about them, but for us bards, it's one of the
>easiest things to fight for us. Having enduring breath from a fishbone
>earring was extremely helpful since I could just track down the goblin that
>I wanted and pull.
>
>Anyway, now that I've told you all about some of the places I hang out at,
>I hope to see you around. Not sure how much further past 50 I'll go since
>kiting doesn't sound all that attractive with mobs summoning. But you can
>be assured that I'll be giving it a try. :-)
>
>Windleaf Mistsong
>50th level balladeer
>Red Sky
>Bertoxxulous
>
>
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>
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