[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 24796
Date: Wed May 23 14:54:34 BST 2001
Author: Talies the Wanderer
Subject: Rules and FAQ 3.4 - PLEASE READ THIS!


(Sorry about the rapid repost on this one - but there are changes, and I
wanted to get it updated while I was thinking about it.)

Greetings and Welcome to the EQ Bards Mailing List, a mailing list
dedicated to all for and about the Bard in EverQuest.
This list will be posted semi-regularly, and updated as often as is needed.

05/23/2001 - Updated the weapon list. Added info on Sainy's Claw. If you
have any other instruments or weapons that should be added, please send the
details to the list (with spoiler space, please)

05/23/2001 - Added some FAQs on general list information, updated some FAQs
(Clarity, item swapping).

If you have any suggestions, corrections, or frequently asked questions,
please let me know.

First, some basic rules:
(Common sense stuff, really)

1) Stay on Topic (as much as possible). While we do often stray off the
path of Bard-related stuff, lets try and keep the material "of-interest" to
our readers. Ex: Discussions of DoT nerfing are acceptable, because Bards
have DoTs. Discussions of Rogue Poison recipes are not. Discussions of
Quests and items are okay, as long as you make an attempt not to spoil
someone else's fun. Use [Spoiler] in the heading, or put spoiler space
(several blank lines) to let people know in advance. If you MUST post
something off-topic, please make it brief and put [OT] in the header.
Deliberate spam will NOT be tolerated, and any person doing so
will be immediately reviewed for warning, removal or banning.
On a related note, if you notice that your topic is straying from
the original thread, please change the subject header. Example: RE:
Mistmoore Battle Drums becomes: re: Fighting undead as a Bard (was RE:
Mistmoore Battle Drums) For those of you receiving the digest version, if
you can make an attempt to change the subject field to something
appropriate, that would help those of us not digesting our mail better pass
it ;)

2) No Flaming. Not all of us share the same opinion as you do, but please
be considerate of one another. Take a moment to read through, and then
make sure someone hasn't already responded before posting hastily. We're
all human, and no one likes to be called names. If you simply MUST insult,
badger or degrade someone, DO IT PRIVATELY.

3) There is no Rule Number 3.

4) Watch for "KABONG!"s. KABONG! is an old list-term for a thread that is
being forcibly killed. This sometimes happens when a thread has
degenerated sufficiently off-topic to no longer be valid for this list, or
when the subject matter has become too inflammatory to be discussed.
Kabongs generally only occur in extreme situations.

5) No Attached Files! If you wish to share with us your latest picture,
some nifty article or the Happy99 worm, please simply include a link within
your email to an appropriate place online. If you have no access to such,
email the file to me, (except viruses ;) and I will post it for you, and
follow up to the list with the URL. Small infractions will probably be
overlooked, but let's try to be considerate of our European readers who
have to pay by the minute to download their mail.

6) Be Considerate of Others! Please keep "me, too!" posts to a minimum, and
try not to quote more of the message than necessary (although you
should always make sure that the message you are sending is properly
referenced, so that people reading the messages out of order are not
completely lost. And try not to abbreviate too much, or use strange
"slang" or incomprehensible euphemisms. Plain, clear speech is much more
effective, and will cause fewer "WTF?!" messages... Also, use spoiler
headings and/or spoiler spaces when presenting Quest hints or weapon details.

7) Remember that, according to Verant's new policy, anything you say can
(and apparently will) be held against you. Our email list is private as
far as posting privileges, but the archives are open for public
viewing. So please, if you have an active EQ account, don't send anything
to this list that's likely to get you banned.

Okay, enough rules. Now for some Frequently Asked Questions!

* * NEW * * Q: How do I unsubscribe?
A: All list controls are accessed by going to the Yahoogroups webpage
(http://www.yahoogroups.com/group/eqbards/). If you are unable to do that,
send an email to eqbards-unsubscribe@yahoogroups.com

* * NEW * * Q: Are there any archives?
A: Yes - (http://www.yahoogroups.com/group/eqbards/messages/)

Q: I keep seeing all these abbreviations: "DoT", "DD", "PGT", "MM", "GZ" -
What do they all mean?!
A: Well, the best way to learn is to check out the EverQuest Glossary at
http://amtgard.pinkpig.com/everquest/eqglossary.htm (shameless
plug). Briefly, those four terms mean "Damage over Time" (refers to
spells/effects that do damage every few seconds for a while, instead of all
at once), "Direct Damage" (refers to spells/effects that do all their
damage at once), "Polished Granite Tomahawk" a nice weapon, "MM" is
Mistmoore, a mid-to-high level zone near Lesser Faydark, and GZ is Geoffrey
Zatkin, the
Verant Designer in charge of spell balance (and thus a frequently consulted
individual when it comes to our songs....)

Q: What is "twisting" (or "weaving," "stacking," or "harmonizing"), and how
do I do it?
A: "Twisting" is the most common name (although much deprecated by those in
favour of more "period" terms) for singing multiple songs at once - or at
least making it seem that way. The short explanation is to stop one song
and immediately start another one, repeat as necessary. Since most song
effects have a duration of about 6 seconds, you have time to weave as many
as three (and I've even heard tell of four!) songs at once before the first
wears off, gaining the effects from all of them at once. The long
explanation, complete with illustrations, can be found here:
http://users.erols.com/gww6e/eq/HOWTO-twist-bard-songs.html
(thanks Tork@Nameless).

Q: What song do I get at <foo> level? What does this song do?
A: Well, again, shameless plug time: The EverQuest Bard's
Guild (http://amtgard.pinkpig.com/everquest/eqbard.htm) has a list of
spellsongs, however, most people seem to prefer detailed statistics, so let
me refer you to http://eqsongs.com/ (The Bardic Song Analysis page),
compiled by Rokenn Swiftsong. Also, the Soerbaird is a wonderful site:
http://www.sok.org/soerbaird/, and the Concert Hall seems to have a good
collection of Bards posting on the message boards:
http://www.attcanada.net/~reaper/, and the EQ Diva website is a great new
resource: http://www.eqdiva.com/
(Anyone want to suggest any other sites?)

Q: What do instruments do?
A: Some songs have associated instruments. Playing this instrument will
generally enhance the song by as much as 50%, but this is also related
to your relative skill with the instrument. Also, instrument skill is
partially responsible for failure rate of related songs. To avoid missing
notes, even when singing, keep your instrument skills maxed out.

Q: Are there any magical or "Unique" instruments for Bards?
A: Yes, there are several known "special" instruments in the
world. Arranged by Strings, Percussion, Brass, Wind, in apparent order of
value.
Lisera Lute (Unknown) Stringed instrument, used in
quests. Not known if it has any bonuses.
The Lute of the Gypsy Princess (also found on Mynthi Davissi
in Mistmoore) which has about a 5% improvement on stringed songs (only
really noticeable after 47th level).
The Gypsy Lute (different from the Lute of the Gypsy Princess,
in that it is for a specific quest), which has about a 5% improvement on
stringed songs (only really noticeable after 47th level), and +5% Magic
Resistance. It's found in the same area as the Lute of the Gypsy Princess
(above), but on the generic Gypsy Musicians.
Lyendlln's Lute (Found in the Siren's Grotto on an unknown
mob) Stringed instrument that adds +10 AC, +25 HP, and enhances stringed
songs by about 20%.
Kelin's Seven Stringed Lute (Found in the Plane of Hate on
Maestro of Rancor) which adds +9 DEX, +15 CHAR, +9 AGI. It also seems to
add about 20% to stringed songs. Also called the "Maestro's Lute."
Lyran's Mystical Lute (Found in Veeshan's Peak on Silverwing)
Stringed instrument that adds +10 STR, +10 DEX, +10 INT, +15 CHA. It is
unknown what bonus, if any, it gives to Stringed songs.
Lute of the Howler (Found in Velketor's Labyrinth on Khelkar
Icepaw) Stringed instrument that can be held in the primary, while a weapon
is wielded in the off-hand. Appears to give about a 15% increase to
stringed songs. Has Effect: Illusion Werewolf (+100 attack, +30 STR, +40%
Haste)


Drums of the Beast (Found in Siren's Grotto on a Shimmering
Spirit) Percussion instrument which appears to have a permanent Enduring
Breath effect while held. It is unknown what bonus these drums give to
percussion songs (although it's rumoured to be VERY high). It can only be
held in the primary slot.
Mahlin's Mystical Bongo's (Given by Baenar Swiftsong in South
Karana) Percussion instrument - gives no statistic enhancements, but does
appear to give an 8% improvement for drummed songs. This is part of the
Bard Epic Quest, resulting in the Singing Short Sword.
The Mistmoore Battle Drum (found on Mynthi Davissi in
Mistmoore) Percussion instrument - which increases the effects of most
drummed songs by about 15%.
Walrus Skin Drum (Found in Siren's Grotto on unknown mob)
Percussion instrument, which increases the effects of most drummed songs by
about 23%.
Sharkskin Drums (Found in Kedge Keep on Coralyn Kelpmaiden)
Percussion instrument - which appear to increase effects of drummed songs
by about 25%.
Nostrolo's Tambourine (Earned via Quest in Firiona Vie)
Percussion instrument - which gives +5 INT, as well as adding 20% to
drummed songs. And, hey - it's NO DROP! (This is a good thing)
Selo's Drums of the March (Found on Nagafen in Nagafen's
Lair) Percussion instrument - which increases the effects of most drummed
songs by 35%.

Alluring Horn (Found on Quag Maelstrom in the Ocean of Tears)
Brass instrument - it appears to negatively impact songs. Don't use
it! It's part of the Bard Epic Quest, resulting in the Singing Short Sword.
Conch Shell Horn (Found in Velious, in the Siren's Grotto and
Cobalt Scar on Sirens) Brass instrument, appears to give about a 5% bonus
to brass songs.
Immaculate Shell Horn (Found in Velious, in the Siren's Grotto
and Cobalt Scar on unknown mobs) Brass instrument which adds +15 CHA, but
has a penalty of -8 STR. It appears to have about a 15% bonus to Brass songs.
Denon's Horn of Dissonnance (Obtained through a Plane of Air
quest - Bard Test of Brass) Brass instrument, which adds +5 STR, +5 INT,
+10 CHA, +50 HP. It does not appear to give any increase to Brass songs,
however, unlike most instruments, you can wield a weapon while holding this
one.
McVaxius' Horn of War (Found on Lady Vox in Permafrost) Brass
instrument, which adds +9 INT, +9 DEX, +15 CHA and increases Brass song
effects by 15%.

Lianna's Flute (From Regis the Reverent, used in a Cleric
quest) Wind instrument - no known special effects.
Lyssa's Darkwood Piccolo (Found on Cazic Thule) is a wind
instrument. Not sure if it has any added effect.
The Unicorn Horn (found on Equestrielle in Lesser Faydark),
acts as a Greater Lightstone while held, as well as a wind instrument. It
also has 5 charges of Purge. It may have up to a 10% bonus on wind songs.
Faun Flute - (From Fauns and Faun Stewards in the Wakening
Lands) Wind Instrument that gives +6 CHA, but no other known bonuses.
Aglimente's Flute of Flight (Formerly obtained through a Plane
of Air quest) Wind Instrument that gives +4 STR and +2 INT, but it is
unknown if it adds any to wind instruments.
Flute of the Sacred Glade (Found on Prince Thirneg on the
Plane of Growth) Wind instrument that adds +4 WIS, +8 CHA and +10 vs
Disease. It does not appear to add any bonus to wind songs.
Minotaur Horns (Found on Minotaurs in Steamfont and the Gorge
of King Xorbb) *wind instruments* (not Brass) which appear to add about
15% to wind songs. They are also easily found, and lighter than flutes.
Brahhm's Horn (Found in the Gorge of King Xorbb on a named
Minotaur) Wind Instrument - which is exactly like a minotaur horn, and adds
15% to wind songs.
Scorpion Pincer (Found on scorpions in the Field of Bone),
which adds 15% to wind songs, and has the appearance of a Minotaur Horn.
Broken Minotaur's Horn (from the Minotaur Lord in Steamfont)
is a wind instrument like regular minotaur horns, however, it is heavier
and adds +10 to SV. vs Poison, and it's No Drop!
Ervaj's Flute of Flight (Obtained through a Plane of Air Quest
- Bard Test of Pitch) Wind instrument which adds +8 STR, +10 STA, +5 INT,
+10 CHA, and enhances wind songs by 60%.

* * * Note: The Lizard Scout Fifes (Found on Lizard Scouts in the
Feerrot) and the Froglok Escort Fifes (found on Froglok Couriers in the
Swamp of No Hope) are quest items, and not playable instruments.
There are new instruments still being discovered, so if you
find any information, or have a correction to this list, PLEASE let me know!

Q: What's the difference between a Lute and a Mandolin?
A: Weight and cost. Mandolins are lighter, but a little more expensive.

Q: What's with all these instrument parts I keep seeing? (Unfinished horn,
lute strings, mouthpiece, raw bamboo, etc.)
A: Nobody knows. Rumour has it, there was to have been another tradeskill:
"Instrument making", but nothing has ever been confirmed. In the meantime,
don't accidentally buy an unfinished horn, because believe me, they just
don't play the same.

Q: What ever happened to the Practice Lute and Small Brass Trumpet that
were supposed to be mid-level bard instruments?
A: These items were never added to the game, and they apologized for saying
that it was.
(Gordon Wrinn, October 10, 2000 on General Discussion Board)

Q: Are there any good quests for a Bard?
A: Yes, there are many "good" quests for Bards, although much better ones
are found by completing other class-specific quests. Allakhazam's Quest
Spoiler Database is probably the single-most complete compendium of quests
there is - http://eqdb.allakhazam.com/quest_search.html

Q: Where IS Fabian???
A: He's in East Freeport in the Grub and Grogg Tavern by the docks. But
trust me - it's just not worth it.

Q: When I get Dual Wield, will I be able to play an instrument while
swinging a sword?
A: Unfortunately, no. While instruments are off-hand only items, they are
also considered two-handed. Besides, it's ever-so-much more fun to bash
monsters with your lute, dontcha think? (Sylly! WEP!)

Q: What's the best weapon/armour/equipment for <foo> level? Where should I
hunt at this level?
A: Okay - time to ask the list ;)

Q: Are there any magical or "Unique" weapons especially for Bards?
A: Yes, while Bards can take advantage of many different weapons, there are
several known Bard-specific weapons in the world:
Whistling Dagger (In the Mines of Nurga off of unknown mob)
Piercing 6/25. +1 AC.
Blade of Fiery Lamentations (In Kaesora off of Strathbone
Runelord) Piercing 5/18. Procs Fingers of Fire (AE 28 damage)
Sainy's Claw (In the City of Mist off of some Golem) Piercing
6/19. +10 AC, +3 INT.
Sainy's Singing Dagger (In Temple of Droga from unknown mob)
Piercing 7/22. Procs Symphonic Harmony (Lowers mobs "Hate" to the Bard.)
Sionachie's Partisan (In Karnor's Castle from the Caller of
Sathir) Piercing 9/19. +2 INT, +6 CHA, +5 MR.
Breath of Harmony (In Old Sebilis from the Blood of Chottal)
1H-Slash (Primary only) 10/18, Effect: Niv's Melody of Preservation.
Harmonic Dagger (In Karnor's Castle off Drolvarg Warlord)
Piercing 10/21. Procs Tishan's Clash (55 damage, 4 second stun)
Harmonic Spear (Bard's Test of Harmony in the Plane of Air)
Piercing (Primary only) 10/21. +5 STR, +5 DEX, +5 CHA. Procs Chant of
Battle - bugged.
Symphonic Saber (In Chardok off of multiple creatures?)
1H-Slash 11/23. +5 INT, +10 CHA. Procs Symphonic Harmony (Lowers mobs
"Hate" to the Bard.)
Melodious Truncheon (In Charasis off of Bile Sentinel)
1H-Blunt 11/23. Procs(?) Melodious Befuddlement (Stun effect). Appears as
a Lute.
Evensong (In the Plane of Hate off of the Maestro of Rancor)
1H-Blunt 11/25.
Six Note Blade (In the Plane of Hate off of the Maestro of
Rancor) 1H-Slash 11/25.
Singing Short Sword (Epic Quest reward) 1H-Slash 16/26 +15
STR, +10 DEX, +5 STA, +20 CHA, +100 HP, +10 to all SV. Procs Dance of the
Blade (55% haste +str +atk)

Q: What kinds of armour should I look for, specifically made for Bards, and
what does it look like?
A: There are seven sets of Bard-specific armour. All use the plate-armour
graphic set. The number in parentheses after the armour is the suggested
level for acquiring (although with good guild help or twinking, earlier is
possible).
Lambent Armour (20+), which is available through a series of quests in
the Temple of Solusek Ro is a deep, rich blue.
Imbrued Armour (46+), which comes from the Plane of Hate, is a strong gold.
Singing Steel(40+), found on various high-powered mobs in Old Sebilis
and Karnor's Castle in Kunark, is a sea-foam green. Singing Steel pieces
also have right-clickable effects associated with most of the pieces.
In Velious, you can quest for two of the remaining four:
Resonant (50+), another deep blue armour, which is quested for in
Thurgadin;
Troubador (55+), which is quested for in Kael Drakkal, and originally
came in a teal guardian armour look, however, in a recent patch it was
retinted to a more burgundy shade.
Melodic (50+), which is found in the Plane of Growth, uses the guardian
armour look, and comes in shades of grey or silver.
High Sun / Twilight armour(55+) (they changed the name and colour
recently) is dropped in Skyshrine. It used to use a yellow guardian armour
look, but when they changed it to Twilight armour, they changed the tint to
dark grey.

Q: What are "Hotkeys" and how do I create them?
A: You'll notice that in the lower left side of the screen you have 6 empty
boxes with the number "1" and two arrows above it. This is the "hotkey"
box. Initially, hotkeys default to the numbers 1-6 on your keyboard, but
you can reconfigure that through the options settings. Songs, spells, the
spellbook, socials, and inventory boxes can all be made "hotkeys". To
create a "hotkey", LEFT click on the box/spell/icon you want and HOLD it
down. After a second, the box will magically "lift up" and attach itself
to your pointer. Simply "drop" the new box onto the appropriate hotkey
slot, and blammo! Instant hotkey. Now, whenever you press the associated
hotkey button, you will activate the song/spell or action in that slot.
Inventory boxes do NOT "activate", putting them in your hotkey bank is
simply to avoid having to open your inventory to swap items in combat.

Q: Why would I want to swap items in combat?!
A: Well, not just in combat, but by placing inventory slots (General
inventory slots, or worn/wielded slots will work. Bag slots will NOT) into
your hotkey bank, you can grab (for example) your sword and swap it with an
instrument in order to heal faster, run faster or whatever. PRACTICE THIS
MANEUVER!!! You *WILL* drop your weapon or instrument at least once, and
more likely several times, so practice practice practice! And if you *do*
accidentally drop something, don't panic, just back up, grab the item and
run like crazy. It also helps to set your drop item confirmation to "ON" -
so that you don't accidentally drop something valuable.

Q: Why can't Bards do <foo> as well as <other really buff class>?
A: Well, simply put, we're the "Jack of all Trades, Master of None." This
means that, while we can do so many different things (sneak, dual wield,
pick locks, safe fall, etc. etc.) we're not meant to be masters in any of
them, so you may notice certain skill caps (such as 40 for Forage and 75
for Sneak, etc.) that mean that you will never be incredibly good at these
skills. Be thankful that you get them at all.

Q: Is it true that The Jig of Vigor song increases mana regeneration speed
for your party members?
A: No. Here - let me emphasize that: NO!!!!! What the Jig does is
increase the rate of Stamina Regeneration every six seconds and hence the
display of the Stamina, Health, and Mana bars to show this
increase. Without the song playing the bars are refreshed every eight
seconds. The ultimate effect of this is that the mana bar "moves" every
six seconds instead of every eight seconds so it APPEARS to be moving
FASTER. In actuality - it is moving 75% of the distance it would move if
it waited the other two seconds. So bottom line, it LOOKS like it is
regenerating faster but it does not. If you don't otherwise have a need to
regenerate stamina, you are wasting a memorized song slot.
Or you can just use GZ's short answer: "Urban Myth - Jig only gives
fatigue back."
(Geoffrey Zatkin, Archmage of Norrath [And Verant Game-designer], November
18, 1999, in a letter to Rokenn Swiftsong)

Q: Why is there no Icon for the Bard Mana Song (Cassindra's Chorus of Clarity)?
A: "There are different types of Bard Songs. Most Bard Songs leave an icon
on your character because the song has a duration - usually 5 to 15
seconds. Each time the Bard sings the song she renews the duration - this
means that a Bard who continues to sing the song can potentially keep the
song effect going indefinitely.
Some Bard songs do not have durations - you receive the effect when the
Bard sings it, but will not get another "dose" until she sings it again.
Cassindra's Chorus of Clarity (the mana song) is one of these songs - it
does not have an actual duration, so you don't get an icon on your screen."
(Geoffrey Zatkin, December 2, 1999, in "Arch Mage Answers"
http://everquest.station.sony.com/everquest_h_archmage.html )
Additionally, Absor confirmed that Kendrick (one of the programmers) said
this:
"Chorus of Clarity is not actually a buff. To equate it to a hitpoint
spell, it's similar to, say Healing, whereas Soothing is more like
Regeneration. CoC gives the recipients a direct shot of mana every time the
bard song pulses, unlike Soothing, which is basically a mana regen spell,
increasing the rate at which you regain mana.
See the difference?" (Absor for Kendrick on the EQ Developer's Corner forum
board - April 9, 2001)


Q: Does Shauri's Sonourous Clouding work against undead? Why does it work
sometimes and not others?
A: Shauri's Sonourous Clouding has been posited to work differently from
other invisibility effects in that it is level-based. It appears to work
against anything - but only if that thing is of a certain level or
below. This is still being hashed out, but the best solution is to con
everything you see while "clouded." If it cons indifferent, you're
invisible to it. Otherwise, RUN!

Q. Why can I never gain any experience in 2-handed slash or 2-handed blunt?
A. Although Bards have these skills, and even though they appear on
the trainer, you can never train 2-handed skills as a Bard. This is
apparently just something left over from Beta.

Q. What are the most important stats as a Bard?
A. Well, because no matter what I answer, someone will disagree with me, I
will say this: No matter what your starting stats, odds are, you will
eventually be able to balance any deficiencies out with magic items and
jewelry.

Q. What's the command for <foo>ing?
A. Well, I don't know how to foo (not sure that I want to) but there is a
nearly complete list of commands at (shameless plug one last time)
http://amtgard.pinkpig.com/everquest/eqcommands.htm

Okay, well, this FAQ is pretty long as it is - and I've run out of
questions. If anyone has any suggestions for the next version, please feel
free to send them my way.

Talies the Wanderer
Assistant Moderator

(FAQ Last updated 05/08/2001)