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Message ID: 24857
Date: Tue May 29 14:20:57 BST 2001
Author: Cyr, Thierry
Subject: RE: Phinnie


on the topic of phinny his spawn time is 14 hours. On our server he dies
within minutes of being up 99% of the time

Once you figure out when he dies, clock it and be there before he spawns
again. Example: we killed him at 9:30-10pm or so last week sometime, he was
due to be up a around 11:30/noonish the next day, i logged in at about 10 to
noon and my guildies had allready killed him. while i was there a gnome from
another guild logged in to check on him (got nuked like hell too). Another
time when we just finished killing him i hit tracking and saw a player named
Phinniechecker (or something like that on track. So as you can see, its a
highly competed spawn. You often see an influx of players running to KK
about an hour before he's up. If one guild fails him, someone will take
their place to pop him

Minkin
Ayonae Ro

-----Original Message-----
From: Rebecca Small [mailto:rsmall@...]
Sent: May 29, 2001 9:06 AM
To: 'eqbards@yahoogroups.com'
Subject: [eqbards] Re: How are people getting the white scales


Oh I know we can take Phin to the cleaners, the trick is he has to be up
first! I checked KK several times over the weekend, between RL fun and game
plans, and he was not up. He's getting taken down pretty quickly apparently
on our server. Didn't make it by Karnors, got sidetracked into a Western
Wastes romp which resulted in some nice green legs for me. Any excuse to
avoid an idiot dungeon is good for me! (Idiot dungeon: a dungeon any idiot
can find, typified by many trains, pointless deaths, and general mayhem;
specifically: Crushbone, Blackburrow, Karnor's.)

Brilinnia Ban'Sidhe
Venator Sapentia, Xegony

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