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Message ID: 24931
Date: Thu May 31 07:04:18 BST 2001
Author: Henrik Holm
Subject: RE: [eqbards] Patch Message
> -----Original Message-----
> From: Daniel Sniderman [mailto:fuzzbone@...]
> Sent: 31. maj 2001 06:40
> To: eqbards@yahoogroups.com
> Subject: RE: [eqbards] Patch Message
>
>
> Guess I'm not the only one who was humor-challenged today <g>...
>
> Slyde
>
> -----Original Message-----
> From: Nygaardr, FC3 [mailto:nygaardr@...]
> Sent: Wednesday, May 30, 2001 11:18 PM
> To: 'eqbards@yahoogroups.com'
> Subject: RE: [eqbards] Patch Message
>
>
> Yes, and enchanters need an unresistable indefinite duration
> mez too that
> costs 50% of thier mana, sound fair?
>
> Mu
>
> -----Original Message-----
> From: Daniel Sniderman [mailto:fuzzbone@...]
> Sent: Wednesday, May 30, 2001 3:05 PM
> To: eqbards@yahoogroups.com
> Subject: RE: [eqbards] Patch Message
>
>
> Hehe - man I need to learn not to respond to the list before
> my first cup of
> coffee in the morning...
>
> I like the Spit Valve of Doom - and there will be different values - a
> trumpet gives smallest affect while a tuba the biggest!
>
> BTW - not to get into another debate on mino horns - but the
> trombone is a
> Brass Inst not a Wind Inst.
>
> Also - I think there should be Wind Instrument "Sax of
> Gorelick" which has a
> negative affect on all wind songs EXCEPT mez songs - in which
> case the mez
> is never resisted and has an indefinite duration...
>
>
> Slyde
>
> -----Original Message-----
> From: Windleaf Mistsong [mailto:windleaf@...]
> Sent: Wednesday, May 30, 2001 1:28 PM
> To: eqbards@yahoogroups.com; eqbards@yahoogroups.com
> Subject: Re: [eqbards] Patch Message
>
>
> That's ok, to make it up to Slyde, Verant has included in this patch a
> trombone. It enhances wind songs and they've added a special
> disorienting
> attack called "Spit Valve of Doom" which causes all mobs that
> chase a bard
> to slip and slide.
>
> ---Windleaf "cleated shoes" Mistsong
>
> At 06:16 PM 5/30/01 +0000, firehawk@... wrote:
> >Slyde ole brother of song.. the lad was making a jest. :)
> >Actually the reason for the deaths had nothing to do with
> aria. It was
> >part of a series of "fixes" to prevent chain and over
> casting that broke
> >bards. All bard songs were effected Aria was the only one
> that got people
> >killed. No bard songs would refresh so you got one pulse
> had to stop the
> >song and then had to restart it. Aria at the time had about
> 4 seconds of
> >duration beyond the pulse just enough to get you out of
> safty and into a
> >long drop :)
> >The next batch which fixed that problem then made it that
> weapons would
> >not proc while bard song was active. That took them about a
> week or so to
> >fix. The lists go on.
> >
> >Our Aria still will allow us to gain altitude and so does caster
> >recasting. However there is now a "glass celling" that
> dictates how high
> >you can go in a specific area.
> >
> >On Wed, 30 May 2001 10:50:11 -0500 eqbards@yahoogroups.com wrote:
> > > The problem we old bards are talking about has nothing to
> do with Selos
> and
> > > Arie of Eagles stacking.
> > >
> > > At one time non bards could cast their levitate spells
> before they ran
> out;
> > > which made the levitate higher - so they could use
> multiple casts to
> > > "Climb". Verant nerfed it by requiring it to completely
> end before
> > > recasting.
> > >
> > > This broke our levitate song. The second and subsequent
> pulse of AOE
> > (and I
> > > assume Selo's Traveling - didn't have it then) wouldn't
> work until it
> ran
> > > out and you fell. The unlucky bards who found this out
> the hard way -
> and
> > > used the song THE WAY IT WAS INTENDED TO WORK often fell
> to their death.
> > >
> > > It was clear that Verant made a change to the spell
> system without doing
> > > ANY testing on the bard class. Literally 19
> seconds of testing
> > would have
> > > caught this bug.
> > >
> > > Similarly - they made a change to speed where Drums
> didn't add to the
> > > affect of Selo's. Again - many bards died expecting their
> songs to work
> > > they way they were designed (i.e. running away from mobs
> etc). In this
> case
> > > - 3 seconds of testing would have caught it. They
> admitted it was a
> bug -
> > > but refused to fix it until the next patch went in. They
> said it wasn't
> > > critical enough (we were upset about this wondering the
> reaction from
> the
> > > player base is SOW was broken...)
> > >
> > > I'm sure other old-timers could probably come up with a
> half-dozen or
> more
> > > bugs caused by changes to the spell system not intending
> to affect Bards
> > > that were introduced into the live servers because the
> most trivial
> level
> > > of testing the bard class wasn't done by Verant.
> > >
> > > Heck the Selo's speed bug was even discovered on Test by
> players and
> > > reported to Verant - and they missed it...
> > >
> > > Slyde
> > > -----Original Message-----
> > > From: Henrik Holm [mailto:HEH@...]
> > > Sent: Wednesday, May 30, 2001 10:01 AM
> > > To: 'eqbards@yahoogroups.com'
> > > Subject: RE: [eqbards] Patch Message
> > >
> > >
> > > Selo and arie of eagles do not stack, this was a
> nessesary nerf because
> > > bards would outrun guides and make fun of them. Now the
> will plummet to
> > > their death in many areas
> > >
> > > Musiker ;)
> > >
> > >
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> lol@...
> > > with the subject submissions.
> > >
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> >
> >
> >
> >
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>
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