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Message ID: 24941
Date: Fri Jun 1 15:49:49 BST 2001
Author: Vic Matos
Subject: RE: [eqbards] Bard Levitation (was: Patch Message)


I use my boots to lev the group and then run Selos. I then autofollow one
person and tell everyone to autofollow tha same person. I can also refresh
the AOE quickly so no one falls. This way we are all the same distance away
and in effect it comes down to running as fast as the slowest man. Something
I learned in the Marines.

Arud Bastad
46 Bard on Bristlebane
-----Original Message-----
From:
sentto-160851-24952-991247260-matosvr=theriver.com@...
[mailto:sentto-160851-24952-991247260-matosvr=theriver.com@....c
om]On Behalf Of Christopher Sanders
Sent: Wednesday, May 30, 2001 11:28 AM
To: 'eqbards@yahoogroups.com'
Subject: RE: [eqbards] Bard Levitation (was: Patch Message)


If I'm so high above ground that I can see farther than the vid card
renders
(heh), will mobs still aggro on me? When travelling to Dalnirs, after
zoning into WW, I actually have to look down in order to see when I reach
the water...it just doesn't render far enough out to come into sight until
I'm nearly under it, relatively speaking, of course. :)

I've never been hit, when at high altitude (god, I love it, too...hehe),
but
between aria (I think my level lev song isn't Aria, tho...??, I have to
twist..anyway) and selo's, I could have a mega train going, and never even
know it.(?) :)

While I'm on the subject, anyone have tips on how to not lose group
members?
Heh..course, it is pretty cool when you can "bomb" people
with...umm...people. Heh...I dropped a halfling once...*splat*. :)

Atonal

-----Original Message-----
From: firehawk@... [mailto:firehawk@...]
Sent: Wednesday, May 30, 2001 2:17 PM
To: eqbards@yahoogroups.com
Subject: Re: [eqbards] Patch Message


Slyde ole brother of song.. the lad was making a jest. :)

Actually the reason for the deaths had nothing to do with aria. It was
part
of a series of "fixes" to prevent chain and over casting that broke bards.
All bard songs were effected Aria was the only one that got people killed.
No bard songs would refresh so you got one pulse had to stop the song and
then had to restart it. Aria at the time had about 4 seconds of duration
beyond the pulse just enough to get you out of safty and into a long drop
:)

The next batch which fixed that problem then made it that weapons would
not
proc while bard song was active. That took them about a week or so to
fix.
The lists go on.



Our Aria still will allow us to gain altitude and so does caster
recasting.
However there is now a "glass celling" that dictates how high you can go
in
a specific area.



On Wed, 30 May 2001 10:50:11 -0500 eqbards@yahoogroups.com wrote:

> The problem we old bards are talking about has nothing to do with Selos
and

> Arie of Eagles stacking.

>

> At one time non bards could cast their levitate spells before they ran
out;

> which made the levitate higher - so they could use multiple casts to

> "Climb". Verant nerfed it by requiring it to completely end before

> recasting.

>

> This broke our levitate song. The second and subsequent pulse of AOE
(and
I

> assume Selo's Traveling - didn't have it then) wouldn't work until it
ran

> out and you fell. The unlucky bards who found this out the hard way -
and

> used the song THE WAY IT WAS INTENDED TO WORK often fell to their death.

>

> It was clear that Verant made a change to the spell system without doing

> ANY testing on the bard class. Literally 19 seconds of testing
would have

> caught this bug.

>

> Similarly - they made a change to speed where Drums didn't add to the

> affect of Selo's. Again - many bards died expecting their songs to work

> they way they were designed (i.e. running away from mobs etc). In this
case

> - 3 seconds of testing would have caught it. They admitted it was a
bug -

> but refused to fix it until the next patch went in. They said it wasn't

> critical enough (we were upset about this wondering the reaction from
the

> player base is SOW was broken...)

>

> I'm sure other old-timers could probably come up with a half-dozen or
more

> bugs caused by changes to the spell system not intending to affect Bards

> that were introduced into the live servers because the most trivial
level

> of testing the bard class wasn't done by Verant.

>

> Heck the Selo's speed bug was even discovered on Test by players and

> reported to Verant - and they missed it...

>

> Slyde

> -----Original Message-----

> From: Henrik Holm [mailto:HEH@...]

> Sent: Wednesday, May 30, 2001 10:01 AM

> To: 'eqbards@yahoogroups.com'

> Subject: RE: [eqbards] Patch Message

>

>

> Selo and arie of eagles do not stack, this was a nessesary nerf because

> bards would outrun guides and make fun of them. Now the will plummet to

> their death in many areas

>

> Musiker ;)

>

>

> Please send submissions for the eqbards newsletter to lol@...

> with the subject submissions.

>

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