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Message ID: 24975
Date: Sun Jun 3 19:49:11 BST 2001
Author: Talies the Wanderer
Subject: RE: [eqbards] (OT) Squad Ring Quest


At 11:33 AM 6/3/01 -0400, you wrote:
>This isn't true in Velious with dragon/dwarf/giant factions. The deeper you
>go in city, the harder mobs become and the bigger faction hits you get.
>
>Shada Iceheart [Retired]
><Afterlife>
>
> > There is no direct relationship between the difficulty of a
> > monster and the
> > value of related faction hits.


I think that this is more deliberate, as opposed to a mathematic function
of the game engine. In other words, they've deliberately chosen to
increase the faction hits from those mobs, instead of just leaving a line
of code that says "FACTIONHIT=LEVEL OF MOB / 5" That was my whole point -
that it's not a function of level, but a function of creature design.

Talies the Wanderer