[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 2522
Date: Mon Jun 28 17:17:03 BST 1999
Author: Bob Stewart
Subject: Re: Bellow & just a comment in response to Bob Stewart's


At 12:01 PM 6/28/99 -0400, John Kim wrote:
>Well, "mob" is technically more accurate. It refers to any
>mobile entity that is controlled by the server.

True and true. It is a leftover from the origin of this game in deep MUD.

The true awkwardness here comes from game and program thinking rather than
fantasy world thinking. If you think in terms of game and program there
are beings you can't kill, PCs, and beings you can (more or less), NPCs.
But that's a game artifact that impinges deeply on the fantasy world (for
those of us not player killers).

In live roleplaying or electronic I find it deeply disturbing to metagame
and treat other beings very differently because I know they are PCs or
NPCs. I thus believe it is best to limit making that distinction to those
situations where you are talking about the game and not living the fantasy.

There is no appropriate in-game term because that distinction is not
supposed to exist any more than it must. All NPCs aren't there to be prey.
Recognizing an NPC as such isn't supposed to be the ultimate in underlying
racism. I believe that's the point of the faction system. Actions have
far reaching consequences. You can't kill with impunity. Some dwarves are
your friends, some are not.

Bob