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Message ID: 25656
Date: Fri Dec 14 14:56:40 GMT 2001
Author: Nygaard, Jeff
Subject: Questions about the new attributes on some new SoL weapons


Ok, I sent this to several of the EQ Yahoo group I belong to in hopes
someone will know the answer. With the release of SoL and all the new armor
and weapons, there are many new attributes given to weapons. I have listed a
few weapons below. Some of the new weapons have various damage attributes
given to some weapons. I have seen lots of different types. Some of that
I've seen are Fire Damage, Magic Damage, Undead Bane Damage, Cold Damage,
Grimling Bane Damage and many others I am sure.

Does anyone know how these weapon will work? What kind of impact will these
modifications have on the damage output? Does a 10 damage 20 delay with a 4
damage undead turn into a 14 damage 20 delay verses undead mobs? I am sure
this can't be true, but I'd sure like to know how this works.

Also, other weapons are popping up with skill type bonuses. For example, I
saw a 2 hand blunt weapon that had a + 5 % to 2 hand blunt. Now does this 5%
go to your 2 hand blunt skill? Or is it that you will hit for 5% more
damage. How does this work. I also saw an item that had 3% lock picking
skill gloves, a HtH held item that gave like 2% hand to hand. I am sure
there are a lot more of these to be found.

I f anyone has any thought or knowledge on how these attributes affect the
player, please post. I hope this was not too confusing.


Grimling Bane Great Sword
2 Hand Slash Weapon
25 damage
50 delay
42 damage bonus
4 Grimling - bane damage

Pallid Lance
2 Hand Piercing
24 damage
32 delay
22 damage bonus
6 magic damage

Vius Warsword
2 Hand Slash
26 damage
32 delay
30 damage bonus
10 magic damage

White Fire dagger
1 Hand Piercing Weapon
9 damage
20 delay
11 damage bonus
5 fire damage