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Message ID: 2817
Date: Sat Jul 3 19:58:20 BST 1999
Author: silky@xxxxxx.xxxxxxx.xxx
Subject: Lore stuff


>My only wish was that we could use TWO of these, run around like wanna-be
>Wolverine super-heroes. HEHehehehe!
>
>Tallonn - Bertox


Yesterday I was hunting in CB, and thinking of lore stuff a lot - place is
full of it.

The change to only have one of any particular lore item - and making most
of these items lore is one I applaude the intent behind, but it also raises
some NEW problems.

For example, I WEAR the dwarven tunic (pending lore at the moment) what if
I want to ALSO get the screaming mace - the tunic is a component.

Another example, I can't wield 2 dragoon dirks.

While I think it's a good thing that folks are discouraged from camping and
accumulating a dozen of an item, and then squirrling them away, or hauling
them to the furthest reaches for sale - selling these items IS a legitimate
trade. By basically ruling out getting another, if you already have one in
hand - you are guaranteeing that the folks hunting these critters are gonna
be higher levels - and have already moved past personal use of said item.

I've already noticed this shift. The only thing that it DOES help with -
they get one, move on to sell it, but then they are right back. Since they
are much higher levels, very easy to swipe a kill of one of these mobs from
someone around the 'appropriate' level to be hunting them.

This also of course presents a problem if your friend dies, gives you
consent to loot - and you BOTH have an item - his is gonna poof.

Not sure what the answer to this problem is - I do think Verant had good
intentions with this change, and I agree something needed to be done,
however - is the way it's been implemented causing more new problems than
it solved of old?

One change I think might mitigate the problems - and keep the original
intent - let someone only have one of an item in their inventory or bank -
but equipped doesn't count. If item in question, say the tunic is equipped,
it's not lore WHILE equipped (or is, but just doesn't count towards this
rule) - you may have ONE in your inventory or bank as well - or the dragoon
dirk, you may then wield two of them if you choose. Also solves the problem
of looting a friends corpse if you happen to be equipped in a similar set
of goods - or actually be able to hunt for ONE of an item to sell, and ONE
(or two in the case of the dirk) to use - from a critter of appropriate
level. In some cases - you might even want ONE in the bank - in case of
death for personal use - not sure how corpses count, might need to make
sure if equipping from you corpse directly to your inventory slots doesn't
affect it. In any case, I think that might be the rarest scenario, and one
should visit the bank first to remove said item.

In short, there is no perfect solution to camping - Verant made a good
faith effort towards stemming it, if we could just get them to now address
the sideissues that the change itself made - I do believe we'll be a whole
lot closer to the original intent.

Whatcha think?