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Message ID: 2831
Date: Sun Jul 4 10:59:45 BST 1999
Author: Tim and Mary Steed
Subject: Re: Lore stuff (OT)


While I too would love to be able to have 2 Demon Claws because I think it
would look cool, I am becoming more and more convinced that weapons of
varrying speeds make little difference when combatting spellcasters.

/RANT

I've been hanging out in Cazic Thule for a few weeks, and we get our fair
share of casters there. It amazes me, day after day, how a low level mob (to
us) can sustain over 100 points of damage in a split second, and STILL get
their spells off 90% of the time, while a bard is bashed for a single point
of damage and their song ends, or a spellcaster is smacked for as single
point of damage and their spell is interrupted. Is this something Verant did
to "give the monsters a chance"? Kinda like how a low level mob can smack
you for 55 points of damage with a single swing, while we bards probably
will never be able to dish out that type of damage, even when our levels
approach the 40's?

And does anyone know how "stunning" works? It seems like whenever I am hit,
I am auto-stunned half the time, whether it was for 50 points, or 1 point of
damage I receive. Does it have anything to do with my armor? With my Stamina
or Strength scores? Any ideas?

/RANT OFF

Sorry for the rant, it's the only thing I can think of to complain about!
(smile)

Tim - Tallonn - Bertox

-----Original Message-----
From: Sean Kennedy <orang@...>
To: eqbards@onelist.com <eqbards@onelist.com>
Date: Saturday, July 03, 1999 3:09 PM
Subject: Re: [eqbards] Lore stuff (OT)


>From: "Sean Kennedy" <orang@...>
>
>>From: John Kim <kim@...>
>>> Another example, I can't wield 2 dragoon dirks.
>>
>><sarcasm>
>>I'm sorry you have to operate at 98% potential effectiveness
>>using a different weapon in your second hand instead of
>>another dirk. Just think - if you were wielding two dirks and
>>found another better weapon, you'd have to operate at 98%
>>effectiveness until you could get another of that new weapon.
>>Why doesn't Verant just make the mobs drop two of each weapon
>>at a time? Oh the horror.
>></sarcasm>
>>
>>The game is perfectly playable using a different weapon in
>>your off hand. What you are complaining about is a "want,"
>>not a "need."
>>
>
>
>What's the big deal with people wanting 2 of the same item?
>Just from a game mechanics point of view, 2 items with differing
>delays are better. They get out of synch, and allow shorter
>windows for casters to get a spell off. Plus, I LIKE the way
>different weapon combo's look. <g>
>
>
>
>
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