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Message ID: 3005
Date: Wed Jul 7 17:35:45 BST 1999
Author: Garramone, Michael (CCI-Las Vegas)
Subject: Re: Two of the same weapon


well it sounded good at the time =P

Shada Silverleaf, Level 50 Bard, Mithaniel Marr
Erisi, Level 7 Paladin, Mithaniel Marr


> -----Original Message-----
> From: Greg Gillan [mailto:GGillan@...]
> Sent: Monday, July 05, 1999 7:54 AM
> To: 'eqbards@onelist.com'
> Subject: Re: [eqbards] Two of the same weapon
>
>
> From: Greg Gillan <GGillan@...>
>
> Well, not a bad idea, but it has its problems.
> Lets say I'm wielding two dragoon dirks and I switch to my
> drum - poof I
> lose 1 dirk.
> Second, this now gives me the ability to carry 4 dragoon
> dirks; one in each
> hand, one in ranged weapon slot and one in my inventory.
> This is the kind
> of thing that they were trying to prevent I think.
>
> Elwyn
> Level 23 Bard
> Erollosi Marr
>
> -----Original Message-----
> From: Garramone, Michael (CCI-Las Vegas)
> [mailto:Michael.Garramone@...]
> Sent: Sunday, July 04, 1999 3:54 PM
> To: 'eqbards@onelist.com'
> Subject: Re: [eqbards] Two of the same weapon
>
>
> From: "Garramone, Michael (CCI-Las Vegas)" <Michael.Garramone@...>
>
> i didn't say anything when i first saw this, but i think it
> is a brilliant
> idea. taking the lore tag off when an item is equipped lets you have
> another for sale, and avoids the "poof" problem if you get another and
> happen to be wearing what you loot. great idea.
>
> Shada Silverleaf, Level 49 Bard, Mithaniel Marr
> Erisi, Level 6 Paladin, Mithaniel Marr
>
>
> > -----Original Message-----
> > From: silky@... [mailto:silky@...]
> > Sent: Sunday, July 04, 1999 12:35 PM
> > To: eqbards@onelist.com
> > Subject: Re: [eqbards] Two of the same weapon
> >
> >
> > From: silky@...
> >
> > >> The Lore Item is a way to restrict people from continuous
> > camping. The
> > idea
> > >> is that others would then have a chance to kill the
> > monster and get the
> > >> weapon.
> > >>
> > >> Wayne
> >
> >
> >
> > Unfortunately, it doesn't stop this at all - it just pretty
> > much ensures
> > that the folks doing the camping have moved well beyond the
> > need for the
> > item themselves, pretty self-defeating.
> >
> > The thing I love about EQ above all else - is the benefits
> > and incentives
> > of cooperation.
> >
> > This is one area (really the only one I've noticed) that goes
> > against that
> > model (and only in certain instances).
> >
> > I'm also one that's big on the economic side of a world
> like this - if
> > given the option between warrior and merchant - I'd pick
> > merchant every
> > time, hands down - now in EQ - gotta be both....ok.
> >
> > Now, the post I saw about total group damage in terms of
> > looting rights -
> > that sounds promising - true, a group of high levels could
> effectively
> > block out a spot, however, I doubt you'd find high levels
> > grouping for this
> > purpose nearly as often as lower level guys for an item -
> > high levels have
> > better things to do.
> >
> > My original post only suggested that lore items equipped in
> > inventory slots
> > not count towards the limit total - this will have a benefit
> > to appropriate
> > level players - and will be of very little difference for
> higher level
> > players that have moved onto better equipment. It still
> > allows them one for
> > merchant purposes - which is not at all unacceptable to me from a
> > merchant's point of view - but it still only allows one in
> > the inventory or
> > bank for resale at a time.
> >
> >
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